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Succubus Lauren preview
Unity

Succubus Lauren

By Ida Faber

$89.99

Rated 0.0/5 from 2 ratings on Unity.

About Succubus Lauren

  • Theme > Fantasy & Mythology
  • Art & Visuals > 3D
3D model of a cute Succubus Lauren. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy or dress-up game.

Key Features:
- Low-poly
- Fully Rigged
- Wings and horns (removable)
- Apple Blendshapes
- Easy Color Change

Polycount: 40011 Tris, 63986 Verts, 33718 Faces

Rig: Humanoid skeleton with untouched main bone hierarchy for easy retargeting. Additional bones allow physics on different parts. Rig made in Maya without plugins. Tested with ALSv4, 3rd person standard animations, Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman, Lyra Starter Game.

Blendshapes: 52 Apple Blendshapes, calibrated and tested with Live Link Face in Unreal Engine 5. Usable for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Body morphs allow regulation of breast and butt size, switching between human and elf ears, changing hair length, lip form, and horn size and form.

Different Outfits and Modularity: The model is completely modular, you can remove or add any part you want. Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored (request) versions. Adult parts are not modeled and do not have morphs or a rig. It is only a plain texture. To avoid body intersection through clothes the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off. It also reduces the polycount.

Unity Project: Supported version 2021.3.21f1. Render pipelines: Built-in, URP, HDRP. Humanoid rig with eye bones, but no jaw bone. For facial animations use Blendshapes. Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character. Physics are not included. AllPartsTogether.fbx file is included for customization.

Material ID Maps for: Skin, Eyes, Hair, Outfit Parts. A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.

4K Textures: BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive. 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Wings. Textures are packed for better optimization.

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