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SubAssets Toolbox preview
Unity

SubAssets Toolbox

By Ciro Continisio

$19.99

Rated 5.0/5 from 13 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for SubAssets Toolbox 2 price observations from Sep 12, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 12, 2026: $19.99. Unity Permanent Decrease 2026-09-12 2026-09-19 Oct 31, 2026: $19.99. Latest store price Sep 12, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Decrease 2026-09-12 2026-09-19

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SubAssets Toolbox

  • Tools, Systems & Learning > Development Tools & Automation
GameObjects have child elements. Can assets have them too? Yes! Sub-assets!

Sub-what?!

Sub-assets have been a feature in Unity since the very early days. But outside of some default types generated as a result of an importing an .fbx (Animation Clips, Meshes, Materials) it is rare to see developers use them in their games. Working with them is clunky, and programmers need to take the time to create their own tooling.

But they can be very powerful! With Sub-assets you can:

Break massive ScriptableObjects into smaller ones
These small SOs can be used like components
Nest assets in Prefabs!
Related assets are kept together
Helps designers see relations and dependencies
Easier to reorganise and move them around
Addressable management becomes simpler

SubAssets Toolbox provides native and intuitive workflows for programmers as well as the rest of the team, unlocking all of the potential of this under-utilized Unity pillar.

Editor workflows

Drag assets on top of others to make them sub-assets.
Remove sub-assets by dragging them away, to turn them into independent assets.
Drag and drop supports multi-selection (also of a mix of assets and sub-assets).

Patch references

When creating or removing a sub-asset, all references to the disappearing asset will be patched to point to the newly created one. This prevents broken references when moving assets around.

Shortcuts and context menus

Right-click > Delete Sub-Asset(s) or Ctrl+Delete on one or more sub-assets to delete them.
Right-click > Rename Sub-Asset or F2/Enter, to rename one.
Right-click > Create menu while an asset is selected, the newly-created asset is immediately added as a sub-asset.

API

To use them at runtime, you need a reference to sub-assets. SubAssets Toolbox provides a handy interface and a class to create your own ScriptableObject types that can keep track of their sub-assets, complete with a nice list UI for the Inspector.

Unity price last checked .

Prices and availability may change.