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Stylized Wild Ocean preview
Unity

Stylized Wild Ocean

By TechFusion Studios

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $21. The latest store price is $30.

Recorded prices for Stylized Wild Ocean 4 price observations from Jul 13, 2026 to Oct 31, 2026. Lowest recorded price $21. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jul 13, 2026: $21. Unity New Release Discount 2026-07-13 2026-07-27 Jul 13, 2026: $21. Unity New Release Discount 2026-07-13 2026-07-27 Jul 15, 2026: $30. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $30. Latest store price Jul 13, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$30Unity First Price 2026-07-15 2026-07-22
$21Unity New Release Discount 2026-07-13 2026-07-27
$21Unity New Release Discount 2026-07-13 2026-07-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Stylized Wild Ocean

  • Theme > Stylized
  • Theme > Nature & Countryside
  • Art & Visuals > VFX
StylizedWildOcean
A stylized, living ocean environment system for Unity (URP). Everything you need to build a vibrant, interactive ocean world — from dynamic water rendering to swimming fish, sailing boats, and full day/night transitions.

Water Surface
- Stylized shader with depth-based color gradients, refraction, and transparency
- Dynamic foam system: shoreline band, wave crest foam, and noise-driven foam patterns
- Normal map blending with two independently scrolling normal layers
- Day/Night integration: water color, transparency, and refraction automatically shift between day and night
- Material Inspector organized into logical sections — no hunting through raw shader properties

Water Interaction
- Ripples: Expanding ring effects on the water surface. Spawn from any source with a single API call. Pooled for performance — no garbage allocation. Automatically dims at night. Used by fish leap, rain, click interaction, and gameplay events.
- Splashes: Particle-based water splash with configurable presets. Built-in presets: Large, Small, and custom. Define your own presets with color, drop count, scale, and velocity. Pooled and night-aware.
- Fish Leap: Ambient fish that randomly leap out of the water near the camera, complete with rise, arc, and water-entry animation. Configurable sprite list with per-fish scale. Hourly spawn probability curve (active during daytime, zero at night). Automatic ripple + splash on entry and exit. Terrain occlusion check — fish won't spawn behind islands.
- Rain Effect: Continuous small ripples simulating rain hitting water. Follows a target (camera/player) or uses a fixed area. Configurable density, radius, and ripple count. Terrain occlusion — skips ripples under covered areas.

Boat Control
- Rigidbody physics with smooth acceleration, drag, and collision response
- Boost (Shift key) for speed bursts
- Reverse steering — turning auto-inverts when going backward
- Visual tilt — boat rolls into turns
- Boundary system — keeps boats within a playable radius
- Collision events — boat-vs-island (stop), boat-vs-reef (slowdown), boat-vs-boat (separation)
- Wake Foam — particle trail behind the boat with V-line spread and center foam
- Paddle animation — procedural paddle circling tied to boat speed and steering

Day/Night Cycle
- Smooth 24-hour time progression with auto-advance
- Sun direction, color, and intensity curves
- Ambient sky/equator/ground color transitions
- Unity native fog integration (density and color shift at night)
- Global night blend broadcast drives all water sub-systems automatically

Scene Height Fog
- Full-scene post-processing fog with volumetric noise.
- Height-based falloff for realistic atmospheric depth
- Player clear — fog thins around a target (e.g. player boat)
- Flowing noise animation for organic movement
- Integrates with RenderSettings fog color or custom color

Shoreline Waves
- Advancing wave and foam strips along coastlines.
- In-editor waypoint editing with Scene View handles
- Loop or open path support
- Adjustable strip width, subdivisions, and UV tiling
- Wave count, speed, width, and far fade
- Noise + Voronoi breakup for natural variation
- Night foam auto-dim

Platforms
- Standalone (Windows, macOS, Linux)
- Mobile (iOS, Android)
- WebGL

Requirements
- Unity 2022.3 LTS+
- URP 14.0.12+
- Input System package

Unity price last checked .

Prices and availability may change.