Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity First Price 2026-08-20 2026-08-20 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Stylized Water VFX
- Theme > Stylized
- Art & Visuals > VFX
Includes buoyancy script for objects to make them float on water.
Customizable water gradient colors.
Tweakable depth fog, absorption, detail, refraction.
Tweakable wave parameters such as height, frequency, etc.
Tweakable water foam, including foam coverage and visual look.
Tweakable water caustics.
Underwater shader when camera goes below water level, with tweakable parameters.
Note: Underwater effect in Demo is only adjusted for "StylizedWater" preset. You can change its properties under the Renderer Feature.
HOW TO USE / INTEGRATE
For water surface, you have prefabs for water. You can adjust water subdivisions and size.
For underwater effect, apply UnderwaterRendererFeature to your UniversalRendererData (PC Renderer, Mobile Renderer, etc), and match the settings to your water surface settings.
For buoyancy, there is a BuoyancyUsage.cs script; however, a working example is present in the Demo scene (see Buoyant Sphere in the scene).
For chunk-based infinite oceans, a separate demo scene is given too, you can copy and paste the contents into your game.
PACKAGE CONTENTS
One Water Surface Shader
One Underwater Effect Shader
One Buoyancy Script
A script for chunk-based infinite ocean generation
A script for custom PlaneMesh generation, for custom subdivisions and mesh size
Six Prefabs
Pre-configured Materials
A Demo Scene
A Demo scene showing chunk-based infinite ocean