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Stylized Temple & Ruins Kit preview
Unity

Stylized Temple & Ruins Kit

By waterbottle7

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Stylized Temple & Ruins Kit 2 price observations from Oct 5, 2026 to Nov 2, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Oct 5, 2026: $14.99. Unity First Price 2026-10-05 2026-10-05 Nov 2, 2026: $14.99. Latest store price Oct 5, 2026 Nov 2, 2026
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Recorded standalone asset prices in USD
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$14.99Latest store price
$14.99Unity First Price 2026-10-05 2026-10-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Stylized Temple & Ruins Kit

  • Theme > Stylized
  • Theme > Fantasy & Mythology
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Art & Visuals > 3D
Build stylized temples and ancient ruins with modular architecture, ritual props, stone monuments and nature pieces. This Unity URP kit includes 91 models and three playable example scenes, with C# interaction examples for selected props.

Arrange courtyards, ruined crossings and puzzle chambers using floors, walls, arches, pillars, stairs, bridges and broken variants. Add altars, statues, banners, vessels, crystals and vegetation to give each area its own character.

WHAT'S INCLUDED

- 91 reusable prefabs with URP materials. Separate parts, LOD meshes and demo terrain are not counted as extra models.
- Modular architecture for a 1 m / 2 m grid, with 3 m walls, intact and ruined pieces, entrances and an arched double door.
- Ritual props, monuments, treasure chests, puzzle devices, rocks and vegetation.
- LOD groups on 35 selected models, each with LOD0, LOD1 and LOD2.
- Three example scenes, six C# runtime scripts and a stylized flame shader.
- QuickStart documentation in English, Korean, Japanese and Simplified Chinese.

INTERACTION EXAMPLES

Selected props demonstrate lever-operated doors, collectible keys and locked chests, relic sockets, a rune dial, pressure plates and a carry crate. Use the examples as references for your own adventure or puzzle logic.

Keys are collected into a scene-session inventory, then used on a matching chest. A solved relic puzzle reveals a key to collect; it does not automatically unlock the chest. Torches and candles have animated flames and lights that can be toggled. Braziers contain wood and embers, with no flame, sparks or light.

The demo player includes first-person exploration, an overview camera, scene switching, reset and recovery after falling into water. Only selected models are interactive; the kit is not a complete game framework.

THREE EXAMPLE SCENES

- 01_Sunlit_Temple: an orderly temple with a lever-operated gate and a key-and-chest sequence.
- 02_Overgrown_Crossing: broken architecture, vegetation, a stream and a bridge, with a relic-to-key puzzle and water recovery.
- 03_Trial_Sanctum: a crate, pressure plate and lever sequence, followed by a rune dial and relic socket puzzle.

All 91 models appear at least once across the three scenes. Reuse the layouts or place individual prefabs in your own environments.

SETUP AND SCOPE

Tested on Windows with Unity 2022.3.5f1 and URP 14.0.8. URP is required. Built-in and HDRP materials are not included; Unity 6, macOS, Linux, mobile and VR have not been validated.

The example controls use the legacy Input Manager. Set Active Input Handling to Input Manager (Old) or Both, and add the three example scenes to Build Settings in their numbered order for scene switching and reset.

Chest seals disappear when unlocked; chains do not break or fall. The carry crate has collision disabled while held and may visually pass through walls. Progress lasts only for the current scene and clears on reset or scene change.

No characters, skeletal rigs, baked animation clips or audio are included. The examples do not provide multiplayer replication, save/load, a general quest system or a full RPG inventory.

PREVIEW NOTES

Preview images show the included content rendered in Unity URP. Some views hide obstructing geometry to show the layout; the model catalog normalizes display size per tile.

AI-ASSISTED PRODUCTION

AI coding tools assisted with model-generation scripts, Unity scene setup, example logic and documentation. The publisher directed and revised the designs, reviewed renders and tested the scenes. Details are disclosed in the AI usage field.

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