Stylized Player Character (Free)
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Stylized Player Character (Free)
- Theme > Stylized
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
This character is fully rigged using a Humanoid setup, making it compatible with Unity’s animation system and Mixamo workflows.
The asset includes three essential in-place animations (Idle, Walking, Running), making it ideal for quick integration into gameplay prototypes or as a base player controller.
Textures are provided in both 2K and 4K resolutions using a PBR workflow. Materials are included and configured for Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
An optional AnimationGallery demo scene is included to preview animations and character presentation.
Perfect for developers looking for a clean, ready-to-use stylized character.
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Key Features:
- Humanoid rig compatible with Unity and Mixamo
- 3 in-place animations (no Root Motion)
- PBR textures (2K and 4K)
- Compatible with Built-in, URP and HDRP
- Ready for real-time applications
- Includes AnimationGallery demo viewer
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Note:
- Demo scene uses Built-in Input Manager
- If using the New Input System, switch Active Input Handling to "Both" in Project Settings