Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-10-12 2026-10-12 | |
| $13.99 | Unity New Release Discount 2026-10-12 2026-10-26 | |
| $13.99 | Unity New Release Discount 2026-10-12 2026-10-26 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Stylized Planet Toolkit
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
- Theme > Sci-fi & Space
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Pick one of 12 presets, drag a few sliders, and press Bake & Save As Prefab. Every planet ships as a prefab with its own mesh assets, atmospheric rim material, optional cloud layer, ring system, debris belt and orbiting moon — ready to drop into a scene, a menu, or a solar-system map.
GENERATE
- 12 editable presets: Real Earth, Earth (random), Moon, Mars, Ice, Desert, Lava, Gas Giant, Toxic, Crystal, Ocean, Alien.
- Seam-free icosphere terrain with 3D fBm noise, mountain sharpness, spherical flat oceans and coastal cliffs — no UV seam, no pole pinching.
- Terrain styles: standard low-poly, terraced steps, gas-giant bands.
- Procedural impact craters (count, radius, depth, raised rims, seed).
- Emission masks for lava lowlands, random city lights, glowing peaks and cracks/chasms.
- Low-poly cloud shells, solid ring systems, debris asteroid belts (15–200 chunks, seeded) and orbiting moons/satellites with tidal locking.
LOOK
- Flat-shaded vertex-colour surface shader (half-Lambert diffuse, ambient, atmospheric rim, emission mask) plus a separate additive Fresnel atmosphere shader.
- Auto Fit shells: the atmosphere and cloud radius is measured from the actual generated peaks, so the shells hug the terrain instead of floating far above it.
- The showcase scene ships with URP camera data (post-processing, SMAA), soft shadows and a Global Volume (ACES tonemapping, Bloom, Vignette, colour adjustments).
SHIP
- One-click bake: prefabs + mesh .asset files + per-planet materials, with an overwrite mode that keeps prefab GUIDs so existing scene instances pick up rebaked assets automatically.
- Batch bake all 12 presets, with stale sub-assets cleaned up — no orphan assets.
- Landmass Mask Baker: bake real Earth continents from the bundled public-domain Natural Earth data, your own GeoJSON, or seamless procedural noise; import settings are applied for you.
- 4K / FHD screenshot tool for store art and marketing.
- Runtime components (rotator / orbit rotator) with editor preview toggles.
WHAT'S INCLUDED
- 12 demo planet prefabs (one per preset), 38 baked meshes, 16 materials, 2 URP shaders.
- 4 runtime scripts and 6 editor tools (generator window, custom inspector, mask baker, GeoJSON rasteriser, import post-processor, assembly definitions).
- Showcase scene with all 12 planets plus its post-processing profile.
- Public-domain Natural Earth landmask data with its licence file, README and LICENSE.
REQUIREMENTS
- Unity 2022.3 LTS or newer (developed and tested on Unity 6 LTS).
- Universal Render Pipeline (URP) 14.0+ — required. Built-in and HDRP are not supported.
- No other package dependencies.
KNOWN LIMITATIONS
- URP only. The shaders do not compile under Built-in or HDRP.
- Lighting model: the surface shader samples the main directional light plus a constant ambient colour. Additional lights and received shadows are intentionally not applied — that keeps the flat-shaded look and the shader cheap. Object shadows (cast) still work through the URP fallback pass.
- Fixed generator paths: the generator resolves its default materials and the bundled mask through fixed paths under Assets/StylizedPlanetToolkit. Keep the folder where it is; baked prefabs reference assets by GUID, so they keep working even if you move them.
- Bloom is a sample-scene effect. The prefabs look correct without post-processing; disable the Global Volume on low-end mobile.
- No LOD or imposter system: baked meshes are a single LOD (~1,280 triangles per planet surface at subdivision 3). Measured cost per additional planet is ≈0.003 ms at 1080p (50 instances ≈ +0.14 ms), so LOD is unnecessary at desktop scale.
- Landmass masks are generated, not scanned: the bundled Earth mask is derived from public-domain Natural Earth vector data at 110 m resolution.
- Mobile is untested at publishing time. Verified on the desktop reference below; no device measurements exist yet, so no mobile frame rate is claimed.