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Stylized Footsteps Sound Effects Pack preview
Unity

Stylized Footsteps Sound Effects Pack

By Cyberwave Orchestra

$29

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29. The latest store price is $29, matching the lowest recorded price shown here.

Recorded prices for Stylized Footsteps Sound Effects Pack 2 price observations from Jul 22, 2026 to Oct 31, 2026. Lowest recorded price $29. Exact dates and prices are listed below. $0.00 $14.50 $29.00 Jul 22, 2026: $29. Unity First Price 2026-07-22 2026-07-29 Oct 31, 2026: $29. Latest store price Jul 22, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29Latest store price
$29Unity First Price 2026-07-22 2026-07-29

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Stylized Footsteps Sound Effects Pack

  • Audio > Sound Effects & Ambience
Stylized Footsteps is a sound effects pack designed to be simple yet powerful. It covers almost all basic surfaces, featuring 5 variations for walking and 5 variations for running, allowing you to randomize and combine sounds to create smooth and convincing sequences.
It's called "stylized" because my goal was not heavy realism (as found in my Medieval Footsteps pack, for example), but rather a balanced approach that sits somewhere in between, making it suitable for first-person games, platformers, and top-down games alike.
The volumes are matched out of the box as closely as possible without knowing the specific context in which the sounds will be used. However, feel free to adjust them to better fit your scene. All recordings are dry, allowing you to apply your own reverb and easily adapt the sounds to different environments such as houses, caves, forests, or city streets.

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