Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About stylized bomb explosion urp
- Theme > Stylized
- Art & Visuals > VFX
The package combines an animated stylized bomb material with an explosive spark burst and configurable camera shake. It can be used for bombs, magical explosives, energy charges, traps, projectiles, sci-fi devices, arcade effects and other stylized gameplay interactions.
The bomb surface is created with an editable URP Shader Graph. It produces a glowing electric outline and animated energy appearance that can be customized to suit different visual styles.
The explosion particles are created with Unity's Visual Effect Graph. The included controller can stop the effect when the scene starts and trigger both the explosion particles and camera shake from a single public method.
The camera shake component includes adjustable duration, amplitude, direction, animation curve and unscaled-time support. Repeated explosion calls restart the shake cleanly, making the effect suitable for runtime gameplay and repeated demonstrations.
A ready-to-use bomb prefab and demonstration scene are included for quick setup. The package also includes idle and explosion presentation states so users can immediately preview the complete effect.
All major visual components are editable. Developers can modify the Shader Graph, Visual Effect Graph, bomb material, explosion timing and camera shake settings to match the style and scale of their own projects.