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Stylized Anime stones preview
Unity

Stylized Anime stones

By KumaBeer

Current price
$40
Lowest recorded
$40
0/ 5 (2) 122 likes
Stylized Anime stones preview 1 1 / 4

Price history

Lowest recorded standalone price: $40. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Stylized Anime stones Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $20.00 $40.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Stylized Anime stones

  • Theme > Stylized
  • Theme > Nature & Countryside
  • Art & Visuals > 3D
Built-in and URP is supported.

My assets are also available for direct purchase: 30%cheaper price, faster support, custom work availability.
Sometimes I just gift available Unity asset store vouchers to community/subscribers! Vouchers is not for sale, reviews, or anything else, Just catch the moment of drop and use.
https://boosty.to/kumabeer

This asset contains:

16 stones/cliffs with one material.(3 variants is included)
7 small baked stones with one unique material.
Custom(Amplify) toon shader allow to scale, rotate, move stones without quality loss: World space based triplanar detail gives unique view of every stone-just move and scale it.
Grass on top is also world-space.
Shader is based on custom lighting, URP version is connected to unlit.
You also can use your own tile as base texture/ detail/ grass-to have another stones.
More info-in videos

Bonus:
1. Simple base toon shader.
2. Sand/snow shader
3. Standard lighting version(Only built-in render pipeline supported)-may be preferred in some cases.
4. Blendshader-use this experimental shader with simple shapes(11) carefully: it is only to use clearly near to the object. (You can use ProBuilder to create your custom shapes-shader is triplanar-based) No shadow casting-other shadows going through it-so use it in places there it will not contact with character or use simple colliders to close blendmesh.

Stylized anime water

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