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Price history
Lowest recorded standalone price: $50. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Stylised Waterfall Asset Pack
- Theme > Stylized
- Theme > Nature & Countryside
- Art & Visuals > VFX
Add movement and life to all your Unity projects with this Stylised Waterfall Asset Pack.
You'll find magnificent waterfalls, rivers, lakes, ponds, and even fountains in a delightfully stylised look!
Choose from ready-to-use prefabs or create your own variants using the parameters to control colour, flow speed, foam intensity, ripples, and more. Material parameters can be adjusted in the Inspector. Simply duplicate one of them and tweak the parameters as desired.
Designed for real-time performance, even on low-end devices, thanks to low-poly variants.
Main features:
- Colour and opacity
- Foam and Waves textures, size and speed
- Foam subtle interaction with objects
- UV Distortion texture, size, strength and speed
- Shader that adapts texture size to meshes scaling
- Options for textures offset based on position
- Dissolve amount, range and smoothness
- Displacement amount and fade
- Foam and splashes particle rate adapts to meshes/prefab size
You'll find magnificent waterfalls, rivers, lakes, ponds, and even fountains in a delightfully stylised look!
Choose from ready-to-use prefabs or create your own variants using the parameters to control colour, flow speed, foam intensity, ripples, and more. Material parameters can be adjusted in the Inspector. Simply duplicate one of them and tweak the parameters as desired.
Designed for real-time performance, even on low-end devices, thanks to low-poly variants.
Main features:
- Colour and opacity
- Foam and Waves textures, size and speed
- Foam subtle interaction with objects
- UV Distortion texture, size, strength and speed
- Shader that adapts texture size to meshes scaling
- Options for textures offset based on position
- Dissolve amount, range and smoothness
- Displacement amount and fade
- Foam and splashes particle rate adapts to meshes/prefab size