About Studio Livery Creator
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Studio Livery Creator is built for professionals. This tool is made to simplify the work of product designers, texture artists and game developers to paint decals on their Gameobjects with ease all inside Unity. Create unique liveries for your game with the all new Studio Livery Creator. Decal system supports Undo feature and paint changes. Saves textures real time via editor scripts. Modern looking Canvas style to edit your vehicles. 150+ Decals available to design your vehicle. Works with any object. Any object can be imported and painted on. Pan, zoom and rotate around the model with your mouse just like any 3D software. Orthographic mode available for the user to switch between to get a more accurate design. Numeric Keys 1/2/3 will snap the object to absolute axes. Rest Assured Livery Creator will be updated with advanced tools and bug fixes. The MainBody texture is by default set to 2048 x 2048. Upgrade or downgrade of this texture is configurable via code. All sprites and stickers are developed by AiKodex. Studio Livery Creator is very well optimized and offers blazing fast performance. Studio Livery Creator comes with 2x Vehicle Model, 2x Firearm Model, 1x Sneaker Model, 1x Shirt Model, 6x Studio Environment Scenes, 100+ Decals, and URP Support. Painting on any model is possible provided it is UV unwrapped and mesh collider is added. There might be seams when painting with any Texture Painting tool. Seams are distinct demarkating lines where the decal cuts off. Livery Creator solely depends on the quality of UV unwrapping to remove or introduction seams. To save textures in a build, please use StreamingAssets or similar. Saving texture feature currently uses editor scripts which may not work in a build.