About Street Demon
- Theme > Fantasy & Mythology
- Theme > Realistic
- Art & Visuals > 3D
The Street Demon comes with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Tons of Different Hairstyles, and a unique set for both male and female.
Key Features:
2 Characters, 2 Outfits
Many unique hairstyles
Sword and scythe are included
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
ARKit Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials with tons of customization
Optional Accessories: Piercings, Horns, Demonic Hand
The model is completely modular. Remove or add any part. Or if you want, take clothes off completely. Body texture is censored. The uncensored texture can be requested. Adult parts are not modeled and do not have morphs or a rig. It is a texture. To avoid body intersection through clothes, the body is sliced into pieces. Pieces that are beneath the clothes must be turned off or hidden. By doing that, you reduce the polycount.
Weapon and scythe are included. Full-Body is included. Underwear is included. Bonus Idle animation is included. Any other animations are not included.
Unity project: 2021.3.21f1+. Render pipelines: Built-in, URP, HDRP. Both Advanced and Default Shaders. Humanoid rig with eye and jaw bone. For facial animations use Blendshapes. Physics is not included. Wind Simulation for Hair. Easily add Tattoos and Scars. AllPartsTogether.fbx file is included for customization. Any Humanoid Animations from the store can be applied to this character. Please note, this is a character asset. It has no controls, scripts, etc.
MatID Maps: Skin, Eyes, and Outfit Parts. A MatID map is used for changing colors of a BaseColor Map by sections. You can use the Advanced Shader to change the colors easily.
4K Textures: 11 Texture sets: Body, Head, Teeth, Eyes, Lashes, Clothes x2, Wavy Hair, Straight Hair, Buzz cut, Weapon. Textures are packed for better optimization. Each set contains: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and may include an Ambient Occlusion, MatID, Opacity and Emissive maps.
Key Features:
2 Characters, 2 Outfits
Many unique hairstyles
Sword and scythe are included
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
ARKit Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials with tons of customization
Optional Accessories: Piercings, Horns, Demonic Hand
The model is completely modular. Remove or add any part. Or if you want, take clothes off completely. Body texture is censored. The uncensored texture can be requested. Adult parts are not modeled and do not have morphs or a rig. It is a texture. To avoid body intersection through clothes, the body is sliced into pieces. Pieces that are beneath the clothes must be turned off or hidden. By doing that, you reduce the polycount.
Weapon and scythe are included. Full-Body is included. Underwear is included. Bonus Idle animation is included. Any other animations are not included.
Unity project: 2021.3.21f1+. Render pipelines: Built-in, URP, HDRP. Both Advanced and Default Shaders. Humanoid rig with eye and jaw bone. For facial animations use Blendshapes. Physics is not included. Wind Simulation for Hair. Easily add Tattoos and Scars. AllPartsTogether.fbx file is included for customization. Any Humanoid Animations from the store can be applied to this character. Please note, this is a character asset. It has no controls, scripts, etc.
MatID Maps: Skin, Eyes, and Outfit Parts. A MatID map is used for changing colors of a BaseColor Map by sections. You can use the Advanced Shader to change the colors easily.
4K Textures: 11 Texture sets: Body, Head, Teeth, Eyes, Lashes, Clothes x2, Wavy Hair, Straight Hair, Buzz cut, Weapon. Textures are packed for better optimization. Each set contains: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and may include an Ambient Occlusion, MatID, Opacity and Emissive maps.