Streamline: Universal Scene Streaming & Management
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $14.99 | Unity New Release Discount 2026-06-09 2026-06-23 | |
| $14.99 | Unity New Release Discount 2026-06-09 2026-06-23 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Streamline: Universal Scene Streaming & Management
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > VFX
Core: Data-Driven Architecture
The heart of Streamline lies in its SceneProfiles. Every scene is defined as a ScriptableObject, allowing you to visually configure loading behavior, background music, and specific transition effects, completely decoupling configuration from your code.
Open World Streaming and LRU Caching
Streamline features an advanced streaming engine designed for seamless world segments or "Chunks."
Zero-Allocation Scene Caching: Powered by a Least Recently Used (LRU) memory algorithm. When a chunk is unloaded, the system keeps it hidden in RAM rather than destroying it. This allows for instant, 1-frame reloads if the player returns, eliminating loading times entirely.
Intelligent Stream Zones: Implement streaming based on player distance (with visual hysteresis to prevent loading flickers), physical triggers, or narrative-driven events.
Advanced Portal System (Entry Points)
Moving players between scenes with pinpoint precision has never been easier. Using the global ID database, you can utilize ScenePortals to teleport players to specific coordinates in a target scene via SceneEntryPoints upon arrival.
Visual Excellence and UX
AAA Transition Engine: Includes a library of professional shaders such as Grid Shatter, Whirlpool, Iris, Dissolve, Blinds, and Double Wipe.
Universal Pipeline: Native support for both Built-in and URP (via Scriptable Renderer Features).
Dynamic Loading Screens: A theme-based system featuring random backgrounds and a "Loading Tips" database to maximize player engagement.
Key Features
Editor Control Center: A centralized hub (Tools > SceneLoader) to manage profiles, registries, portals, and theme settings without digging through folders.
Type-Safe Code Generator: Automatically generates a constants script, allowing you to call your scenes from code safely while preventing typos and refactoring errors.
Async Task Queue: Register custom processes—such as procedural generation or network syncing—that keep the loading screen active until your logic is 100% ready.
Third-Party Integrations: Out-of-the-box support for Addressables, Unity Timeline (via custom tracks), and DOTween.
6 Demo Scenarios: Ready-to-play examples ranging from enterprise sub-scene workflows to full open-world streaming setups.