Stats 2 | Game Creator 2
Rated 5.0/5 from 34 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $59.99.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $59.99 | Latest store price | |
| $29.99 | $25 Sale | |
| $29.99 | Unity Discount 2026-07-08 2026-07-15 | |
| $29.99 | Unity Discount 2026-07-01 2026-07-08 | |
| $29.99 | Unity Discount 2026-06-24 2026-07-01 | |
| $59.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $29.99 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Stats 2 | Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Classes define the traits of a character, which can be of two types:
- Stats: Values that define how skilful a character is.
- Attributes: Values defined within a range, such as Health, Mana or Stamina.
Status Effects are positive or negative ailments that have an effect over the course of its lifetime and can be stacked.
For example, Poison deals damage to the affected target while the Status Effect is active.
Formulas are powerful math expressions that link Stats and Attributes from multiple sources to create an output, which can be used in multiple situations:
- Calculate the damage dealt to any enemy based on their defensive values.
- Skill checks for actions such as picking lock.
- The progress of a character based on its level.
Progression Tables help designers calculate values based on a chart. The most common scenario is retrieving a character's Level from its accumulated Experience.
Stat Modifiers can increment or decrement a particular Stat by a fixed amount or based on a percentage.
One of the examples included shows how to increase the Strength Stat using a Stat Modifier when a Sword is equipped.
Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting.
Includes
- Source code
- Examples & Templates