About Game State Save & Load System - Save Kit
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Game State Save and Load System - Save Kit
Stop writing save systems. Save Kit is a Unity asset that automatically persists any GameObject state in your scene — transforms, components, custom script fields, hierarchies. Drop one component. Save.
What it saves
GameObject transforms and hierarchies
Unity built-in and custom components and scripts
Custom script fields
Runtime-spawned objects
Built for any game
Sandbox games — preserve large player-made worlds
RPGs and open world — persist inventory, quests, world state
Roguelikes — save mid-run progress between sessions
Dynamic games — handle many runtime GameObjects
Level editors — restore player-built structures exactly
Any game — if it needs saving, Save Kit handles it
Production-ready features
Multiple save slots
AES-256 encryption
CRC32 checksums
GZip compression
Atomic saves
Cross-platform — PC, Mobile, Web
Simple for beginners. Powerful for pros.
No serialization boilerplate. No attribute tags. No maintenance when your data model changes. Just drop the component, call Save. For advanced developers, a complete API is available for custom workflows and fine-grained control.
Limitations
Animation playback position is not saved — animations restart from the beginning on load if loaded from a cold start
Audio playback position is not saved — music and sounds restart from the beginning on load if loaded from a cold start
Stop writing save systems. Save Kit is a Unity asset that automatically persists any GameObject state in your scene — transforms, components, custom script fields, hierarchies. Drop one component. Save.
What it saves
GameObject transforms and hierarchies
Unity built-in and custom components and scripts
Custom script fields
Runtime-spawned objects
Built for any game
Sandbox games — preserve large player-made worlds
RPGs and open world — persist inventory, quests, world state
Roguelikes — save mid-run progress between sessions
Dynamic games — handle many runtime GameObjects
Level editors — restore player-built structures exactly
Any game — if it needs saving, Save Kit handles it
Production-ready features
Multiple save slots
AES-256 encryption
CRC32 checksums
GZip compression
Atomic saves
Cross-platform — PC, Mobile, Web
Simple for beginners. Powerful for pros.
No serialization boilerplate. No attribute tags. No maintenance when your data model changes. Just drop the component, call Save. For advanced developers, a complete API is available for custom workflows and fine-grained control.
Limitations
Animation playback position is not saved — animations restart from the beginning on load if loaded from a cold start
Audio playback position is not saved — music and sounds restart from the beginning on load if loaded from a cold start