State Machine 2 (Game Creator 2)
Rated 5.0/5 from 37 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11.40. The latest store price is $38.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $38 | Latest store price | |
| $19 | Unity Discount 2026-08-22 2026-08-26 | |
| $15.20 | Unity Flash Sale 2026-08-21 2026-08-22 | |
| $11.40 | Unity Flash Sale 2026-08-20 2026-08-21 | |
| $38 | Unity First Price 2026-07-31 2026-08-07 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About State Machine 2 (Game Creator 2)
- Tools, Systems & Learning > Development Tools & Automation
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
⚠️ NOTICE ⚠️
State Machine 2 is an extension for Game Creator 2 and won't work without it.
⭐ FEATURES ⭐
• Use scene references directly with embedded State Machines
• Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
• Live Editing you can edit State Machine while playing in Unity Editor
• Node-Based Graph with amazing performance.
• Open multiple window graphs at the same time
• Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
• Variables from all types for State Machine asset and Runner.
• Disable or Lock nodes
• MiniMap to easily navigate through the graph
• Group nodes
• Add Sticky Notes
• Easily Align Nodes
• Tons of Shortcuts
• Built-in Multiplayer integration via Fusion and Photon Module 2
• Complete undo support
• Copy & Paste nodes between State Machines.
• Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
• Duplicate State Machines.
• Add as many Sub-State Machines as you need.
• Drag & Drop state machines inside other SM's to create Sub-State Machines.
• Easily export State Machines to share between projects or to other users.
• Use any type of triggers, actions and conditions inside a State Machine.
• Works with any other official or un-official Game Creator modules.
• Live Debug runtime states right in the Editor.
• Compatible with all modules.
• Need Backend support? We got you covered!