State Designer - DOTS Powered Finite State Machines
By Opsive
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $72.50. The latest store price is $145.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $145 | Latest store price | |
| $72.50 | Autumn Sale | |
| $145 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About State Designer - DOTS Powered Finite State Machines
- Tools, Systems & Learning > Development Tools & Automation
State Designer includes an extensive library of ready-to-use actions and conditions, allowing you to start building useful gameplay systems immediately.
Under the hood, State Designer uses a high-performance DOTS-backed runtime designed to keep execution efficient and predictable as your graphs and projects grow. You don't need any DOTS knowledge or custom scripting to use it.
Create Logic Visually
• Build finite state machines with an intuitive node-based editor
• Connect states using events, conditions, and transitions
• Choose from ready-to-use actions and conditions for animation, audio, input, physics, NavMesh, UI, scenes, save/load, variables, math, and more
• Run actions sequentially or in parallel
• Share data across your graph with Shared Variables
• Inspect variables and debug graph execution at runtime
• Create reusable subgraphs with overrides and inheritance
• Save, load, pause, and resume runtime state
Connect Your Existing Code
Browse compatible methods from your scripts, Unity components, and installed assets, then use them directly as actions or conditions. Configure parameters and store return values in variables without needing any custom wrappers or integration scripts.
Build Logic Across Your Entire Game
State Designer can organize any system with clear phases or modes:
• Gameplay: Abilities, combat states, cooldowns, and interactions
• Interactive Objects: Doors, elevators, switches, traps, and puzzles
• UI: Menus, prompts, dialogue, and screen transitions
• Scene Management: Loading, unloading, and persistent scenes
• AI and Simulation: Reactive agents and event-driven world logic
• Turn-Based Games: Phase management and action resolution
• Save Systems: Persistent state and variable restoration
• Custom Systems: Project-specific mechanics built visually
Start Simple, Scale When Needed
• Works with GameObjects, hybrid projects, and Unity Entities
• DOTS-backed runtime for efficient state execution
• Burst-compiled traversal and transition systems
• Supports both object-backed and DOTS-backed nodes
• Familiar APIs for custom states, actions, and conditions
• Custom editor controls and inspectors
• Designed for maintainable, long-term project integration
Seamless Integrations
• Animal Controller
• Behavior Designer Pro
• Dialogue System
• DOTS Survivors
• Easy Build System
• Essential Kit
• Feel
• Juicy Actions
• Love/Hate
• Curvy Splines
• Quest Machine
• Sensor Toolkit 2
• Simple Waypoint System
• Ultimate Character Controller
• Ultimate Inventory System
State Designer combines the proven clarity of state machines with a modern DOTS-based runtime, giving you a flexible way to build performant, scalable game logic inside Unity.