Unity
Startup Manager 2 - Plug & Play Persistent Game Systems
By Ilumisoft
$20
Rated 5.0/5 from 5 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Startup Manager 2 - Plug & Play Persistent Game Systems
- Tools, Systems & Learning > Development Tools & Automation
Skip the init scene. Speed up development.
Traditionally, persistent systems are placed in an init scene. This works fine in builds, but during development, you constantly have to open that scene before testing - slowing you down. Startup Manager eliminates that friction and makes it easy to set up and initialize persistent game systems without needing a separate init scene, so you can test any scene instantly.
No matter which scene you start from, your systems are automatically instantiated and marked as DontDestroyOnLoad - even during Play Mode in development.
New in Version 2
We've reworked the system to be more modular, extendable, and powerful with Startup Profiles. Create different startup setups for prototyping, debugging, or release builds - and switch between them easily. You can even extend the system with your own custom profiles.
Features
- Auto-initialize persistent objects without an init scene
- Create and switch between different Startup Profiles
- Extend the system with your own custom profiles
- Speed up scene testing and iteration
- Clean, easy-to-use interface
- Full source code included
- Get started in minutes with our Quick start guide
How It Works
Define your startup prefabs once, add them to the startup profile and Startup Manager automatically spawns them and sets them to DontDestroyOnLoad before before your first scene loads - no matter which scene you start from.
Traditionally, persistent systems are placed in an init scene. This works fine in builds, but during development, you constantly have to open that scene before testing - slowing you down. Startup Manager eliminates that friction and makes it easy to set up and initialize persistent game systems without needing a separate init scene, so you can test any scene instantly.
No matter which scene you start from, your systems are automatically instantiated and marked as DontDestroyOnLoad - even during Play Mode in development.
New in Version 2
We've reworked the system to be more modular, extendable, and powerful with Startup Profiles. Create different startup setups for prototyping, debugging, or release builds - and switch between them easily. You can even extend the system with your own custom profiles.
Features
- Auto-initialize persistent objects without an init scene
- Create and switch between different Startup Profiles
- Extend the system with your own custom profiles
- Speed up scene testing and iteration
- Clean, easy-to-use interface
- Full source code included
- Get started in minutes with our Quick start guide
How It Works
Define your startup prefabs once, add them to the startup profile and Startup Manager automatically spawns them and sets them to DontDestroyOnLoad before before your first scene loads - no matter which scene you start from.