StackCraft - Card Stacking Survival Game
By Crying Snow
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $24.99 | Autumn Sale |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About StackCraft - Card Stacking Survival Game
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
Key Features
Dynamic Stacking Logic: A flexible system where cards interact based on a customizable Stacking Rules Matrix. Control exactly which categories can stack and how they behave.
The Day Cycle: A structured game loop featuring distinct phases: Feeding (survival), Selling (inventory management), Encounters (events), and New Day transitions.
Deep Crafting System: Use stacks to trigger time-based recipes. Includes a discovery System that tracks and saves recipes the player has successfully found.
Tactical Combat: A built-in Rock-Paper-Scissors (RPS) combat system with damage multipliers, ranged/magic projectiles, and visual feedback.
Integrated Quest System: Drive player progression with organized Quest Groups. Track tasks like exploring new areas, reaching specific days, or collecting resources to unlock rewards.
Dynamic Encounter System: Keep players on their toes with time-based events. Configure Scriptable Objects to spawn enemies, friendly units, or rare resources based on the current day or specific random ranges.
Content-Driven Design: Add new cards, recipes, encounters, and quests without writing code. Everything is managed through Scriptable Objects.
Persistent Save System: Full game-state persistence, handling everything from card positions to active quests and discovered recipes.
Cross-Pipeline Ready: Switch between Built-in and URP at any time. All shaders are made in Shader Graph. Includes a one-click switcher tool!