Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $7.50, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.50 | Latest store price | |
| $7.50 | Unity New Release Discount 2026-11-04 2026-11-18 | |
| $7.50 | Unity New Release Discount 2026-11-04 2026-11-18 | |
| $15 | Unity First Price 2026-11-04 2026-11-04 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About [SSS] URP Super Simple Snow System
- Theme > Nature & Countryside
- Art & Visuals > VFX
• Adjust Material Settings for surface appearance (ground & snow textures, compressed track tint, patch scale, and view-dependent sparkles)
• Adjust SnowManager Settings in a custom Inspector for deformation, thickness, tessellation, snowfall, and object buildup
• Easy to configure & customize with a clean 5-section workflow
• Optimized GPU displacement using distance-based hardware tessellation and pooled shared materials
System includes:
• Easy Drag & Drop SuperSimpleSnow Prefab (includes a 20×20 m snow plane, surface collider, manager, snowfall particle system, and assigned materials)!
• Snowfall Particle System with adjustable emission intensity
• Interactive Snow Deformation & Persistent Tracks with customizable Interaction Layer mask, Deformation Speed, Maximum Deformation, Track Edge Softness, Track Area Radius, and Track Map Quality (up to 2048 Ultra)
• Gradual Snow Accumulation & Track Refill driven over time during active snowfall, with patchy noise-based coverage growth and adjustable track healing speed
• Dynamic Snow Buildup on Objects – grow displaced snow directly on selected opaque MeshRenderers (static or moving!) with object-space anchored textures, upward surface angle filtering, and independent thickness/tessellation controls without needing separate snow-cap meshes
• URP Snow Shader (InteractiveSnowURP) featuring tessellated thickness, exposed rock/soil slopes, compressed snow color, and view-dependent sparkle glints
• Animated Demo Scene (Demo.unity) with uneven terrain, border rocks, kinematic & physics interaction objects, and a 60-second smooth camera tour
• Procedurally generated textures (albedo, accumulation noise, sparkles, and snowflakes) and balanced default settings included