Current sales News My Tracked Assets Login
Spruce Nature preview
Unity

Spruce Nature

By Hipernt

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Spruce Nature 2 price observations from Jul 16, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Jul 16, 2026: $14.99. Unity First Price 2026-07-16 2026-07-23 Oct 31, 2026: $14.99. Latest store price Jul 16, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-07-16 2026-07-23

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Spruce Nature

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > 3D
  • Art & Visuals > Textures & Materials
Spruce Nature

Spruce Nature is an environment asset pack designed specifically for mobile platforms and low-end hardware. Every Tree and Grass comes with it's own LOD. It provides a cohesive collection of spruce trees and grass models, built from the ground up to minimize draw calls and maximize rendering performance in Unity's Universal Render Pipeline (URP).

Asset Contents
The pack is structured to keep memory usage and batching costs as low as possible.
- 8 Unique Spruce Tree Models: Ranging from young saplings to fully grown variations.
- 1 Grass Patch Model: Optimized for dense scattering.
- Shared Material Architecture: All 8 tree models share exactly 2 materials (one for bark, one for leaves). The grass utilizes 1 dedicated material. This ensures excellent batching and very few state changes for the GPU.

Custom Shader Suite
Spruce Nature includes four custom-written URP shaders. These shaders were developed to balance visual fidelity with strict performance budgets. Every shader fully supports the SRP Batcher and GPU Instancing, allowing you to render dense forests efficiently.

Global Material Features
Most shaders in this pack include built-in color adjustments. You can modify the Hue, Saturation, Value, and Contrast directly within the Unity Inspector, allowing you to create multiple biome variations (like autumn or dead forests) using the exact same base textures.

1. Bark Shader
- Vertical Ambient Occlusion Gradient: Procedurally darkens the bottom of the tree trunks based on object space, anchoring the trees naturally to the terrain without requiring custom vertex colors.
- Wrap Lighting: Softens harsh directional lighting on the cylindrical trunk meshes to provide a more natural, rounded shading falloff.
- Shadow Floor: A shadow minimum threshold that prevents areas under heavy canopy cover from turning unnaturally pitch-black.

2. Leaf Shader
- Procedural Wind System: Includes parameters for wind speed, frequency, direction, and strength. The sway is masked by a customizable gradient so branch tips move dynamically while the roots stay firmly attached to the trunk.
- Subsurface Scattering: Translucency support allows directional sunlight to naturally bleed through the leaf planes.
- Double-Sided Lighting: Ensures accurate shading on both the front and back faces of the leaf geometry.
- Cascaded Shadow Fixes: Calculates shadow mapping on a per-pixel basis to eliminate jagged shadow acne artifacts as the camera moves.

3. Grass Shader
- Root-Anchored Wind: Utilizes object-space Y-axis calculations to ensure the top of the grass sways while the roots remain perfectly still.
- Vertical Alpha Gradient: Uses a dithered alpha clipping method near the bottom of the mesh to blend the grass smoothly into the terrain, hiding harsh geometric intersections.
- Double-Sided and Wrap Lighting: Keeps the grass visible and naturally lit from all viewing angles.

4. LOD Impostor Shader (Tree Cards)
- Aggressively Optimized: Designed specifically for rendering distant background trees.
- Modular Compilation: Uses local shader features that allow you to toggle Normal, Roughness, and Translucency maps on or off via simple checkboxes. If a map is disabled, the shader compiler completely strips the mathematical instructions from the code, saving maximum performance on mobile devices.

Unity price last checked .

Prices and availability may change.