Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Sprite Combiner Pro
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Sprite Combiner is a simple, easy to use editor tool to combine multiple sprites together into a single texture.
It respects sorting orders, sorting layers and can even blend alpha values. It also supports scaling and rotation, though this may lead to loss of quality if used. It will try to create as accurate of a combined texture as it can taking into account all the given sprites and their transforms.
Sprite combination is useful for performance, as each individual sprite is another draw call sent to the GPU. By compining them, the GPU can batch sprite drawing and save you valuable performance! The performance benefit gained is proportional to the amount of sprite renderers combined.
Who this asset is for:
- People using multiple static sprites per character
- People who want to swap out parts of sprites dynamically
- People who want to overlay sprites onto others dynamically
- People who want to add new sprites into existing sprite sheets
- People who want to render multiple sprites as efficiently as possible
Who this asset is NOT for:
- People animating different sprite transforms individually
- People using multiple differently sized sprites
- People who need sprites to be located at odd positions (halfway between pixels)
It respects sorting orders, sorting layers and can even blend alpha values. It also supports scaling and rotation, though this may lead to loss of quality if used. It will try to create as accurate of a combined texture as it can taking into account all the given sprites and their transforms.
Sprite combination is useful for performance, as each individual sprite is another draw call sent to the GPU. By compining them, the GPU can batch sprite drawing and save you valuable performance! The performance benefit gained is proportional to the amount of sprite renderers combined.
Who this asset is for:
- People using multiple static sprites per character
- People who want to swap out parts of sprites dynamically
- People who want to overlay sprites onto others dynamically
- People who want to add new sprites into existing sprite sheets
- People who want to render multiple sprites as efficiently as possible
Who this asset is NOT for:
- People animating different sprite transforms individually
- People using multiple differently sized sprites
- People who need sprites to be located at odd positions (halfway between pixels)