Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-09-17 2026-09-17 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Sprite Atlas Director
- Tools, Systems & Learning > Development Tools & Automation
Sprite Atlas Director solves the core issue of Unity's Sprite Atlas default behavior: the recursive inclusion of all assets from specified folders. Instead of manually dragging and dropping individual sprites (and losing the convenience of folders) or accepting the bloat, this tool introduces a smart, rule-based filtering layer between your folders and the final Atlas.
How it works:
Simply create a Sprite Atlas Director asset in your project. Link it to your target Sprite Atlas. Inside the Sprite Atlas Director asset, you define a list of "Packables" (folders or individual sprites) and set up Inclusion/Exclusion Filters (by name, path, folder or texture). The tool automatically populates the Atlas's packables list based on your rules at the press of a button.
Key Benefits:
- Non-Destructive: Your original project structure remains untouched. The filter only modifies the Atlas list.
- Precision: Exclude sub-folders like "Sprites/UI/Icons/DevOnly" without moving them physically.
- Performance: Reduce build size and memory usage by ensuring only necessary textures are packed.
- Transparency: See exactly which textures are included based on your logic.
- Automatically updates all packables for enabled configurations during the build process.