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Sprite Atlas Director preview
Unity

Sprite Atlas Director

By Anvelop

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Sprite Atlas Director 2 price observations from Sep 17, 2026 to Nov 5, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Sep 17, 2026: $4.99. Unity First Price 2026-09-17 2026-09-17 Nov 5, 2026: $4.99. Latest store price Sep 17, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-09-17 2026-09-17

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Sprite Atlas Director

  • Tools, Systems & Learning > Development Tools & Automation
Tired of textures randomly appearing in your Sprite Atlases just because they are sitting in a folder? Does your build size suffer from assets being packed that were only meant for reference or future use?

Sprite Atlas Director solves the core issue of Unity's Sprite Atlas default behavior: the recursive inclusion of all assets from specified folders. Instead of manually dragging and dropping individual sprites (and losing the convenience of folders) or accepting the bloat, this tool introduces a smart, rule-based filtering layer between your folders and the final Atlas.

How it works:
Simply create a Sprite Atlas Director asset in your project. Link it to your target Sprite Atlas. Inside the Sprite Atlas Director asset, you define a list of "Packables" (folders or individual sprites) and set up Inclusion/Exclusion Filters (by name, path, folder or texture). The tool automatically populates the Atlas's packables list based on your rules at the press of a button.

Key Benefits:
- Non-Destructive: Your original project structure remains untouched. The filter only modifies the Atlas list.
- Precision: Exclude sub-folders like "Sprites/UI/Icons/DevOnly" without moving them physically.
- Performance: Reduce build size and memory usage by ensuring only necessary textures are packed.
- Transparency: See exactly which textures are included based on your logic.
- Automatically updates all packables for enabled configurations during the build process.

Unity price last checked .

Prices and availability may change.