Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price | |
| $5.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Spotted Mandarin fish
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Carefully crafted in Autodesk Maya using real-life references, this model captures the vibrant colors and unique movements of one of the ocean's most beautiful creatures.
Key Features:
- True to Life: Modeled with a real-world scale (approx. 7 cm).
- High-Quality Craftsmanship: Developed in Maya with a clean topology and PBR textures.
- Complete Animation Set: Features 7 essential animations to cover all gameplay needs: + Swim (Smooth forward movement) + Idle (Natural hovering in water) + Turn Right + Turn Left + Eat Ground (Bottom feeding behavior) + Eat Swim (Feeding while moving)
Technical info:
- Render Pipeline Compatibility: Universal Render Pipeline (URP)
- Shader Setup: Custom Shader Graph & Material URP Lit
- Automation Script Included: URPFeatureEnabler.cs
How it works: Runs directly in Edit Mode ([ExecuteInEditMode]).
Automated Tasks: Automatically detects the active URP Asset and forces supportsCameraOpaqueTexture = true and supportsCameraDepthTexture = true.
Workflow Impact: Prevents shader rendering issues (broken refraction, transparency, or depth-based effects) by ensuring the pipeline passes correct texture data to the fish shader.
Editor Safety: Uses EditorUtility.SetDirty to cleanly save updated graphics settings inside the Unity Editor without cluttering performance during actual gameplay.