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SPOM - Silhouette Parallax Occlusion Mapping preview
Unity

SPOM - Silhouette Parallax Occlusion Mapping

By Gece Studio

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.49. The latest store price is $24.99.

Recorded prices for SPOM - Silhouette Parallax Occlusion Mapping 3 price observations from Jun 20, 2026 to Nov 3, 2026. Lowest recorded price $12.49. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jun 20, 2026: $24.99. Unity First Price 2026-06-20 2026-06-27 Aug 26, 2026: $12.49. Autumn Sale Nov 3, 2026: $24.99. Latest store price Jun 20, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$12.49Autumn Sale
$24.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SPOM - Silhouette Parallax Occlusion Mapping

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Silhouette Parallax Occlusion Mapping (SPOM) is an advanced rendering technique used to improve the edge appearance of standard Parallax Occlusion Mapping (POM), enabling surface details to have more realistic depth and accurate silhouette edges. Normally, Parallax Occlusion Mapping creates a sense of depth on a flat surface, making it appear as if real geometry exists on the model. However, when viewed from an angle (side view), the edges of the surface still appear flat. The silhouette enhancement addresses these issues: Edge Depth: Ensures that edges appear to have real geometric depth even when viewed from the side. Enhanced Visual Quality: Accurately represents the object's outer contours (silhouette) using techniques such as Prism POM or custom ray-tracing approaches. Performance Efficiency: Delivers highly detailed surface appearance without relying on tessellation or truly high-polygon models, making more efficient use of GPU resources. Features: Ability to clip edges and form silhouettes, Toggle between SPOM and POM, Distance-based performance adjustment, High accuracy with Depth Offset (HDRP only), Lighting support, Tiling option, Real-time surface displacement, Compatible with URP & HDRP, Shader Graph integration.

Unity price last checked .

Prices and availability may change.