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Spline System - Gaskellgames preview
Unity

Spline System - Gaskellgames

By Gaskellgames

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Spline System - Gaskellgames 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 2, 2026: $9.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About Spline System - Gaskellgames

  • Tools, Systems & Learning > Level & World Building
The asset package 'GgCore' is required for this package to function. The GgCore package can be picked up for FREE by anyone with a valid Gaskellgames package licence. Note: The 100% GgCore discount will show AFTER you have purchased this package.

This package adds advanced spline features in an all-in-one solution. The package facilitates user friendly generation of catmull rom, B-spline and linear splines. The SplineFollower allows objects to follow a spline with constant speed. Auto-generate spline meshes with the SplineRenderer, create rail systems with the SplineJunction, or auto-place objects in your scene using the SplineInstantiate.

The package has fully commented source code and API that can be easily expanded, including getting the closest point on a spline with the SplineProjector and Spline Extensions.

Released a game using this package? Get in touch to let me know! I love to see what has been made using my assets, as well as hearing about what can be improved :)

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