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Spline Builder preview
Unity

Spline Builder

By Strix Corp

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Spline Builder 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Nov 2, 2026: $14.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price

About Spline Builder

  • Tools, Systems & Learning > Development Tools & Automation
SplineBuilder is a complete toolkit to create, edit, and use curves (splines) directly in the Unity Editor and at runtime. Built for level design, camera rails, character paths, AI/navigation, and procedural modeling, it combines an ergonomic editor workflow with a unified, extensible API.

Highlights
- Curve types: Linear splines and Bézier splines.
- Spline graphs: Node/link graphs with built-in pathfinding (A* and Dijkstra).
- Spline following: Precise control of tangent and orientation to animate any Transform.
- Dedicated editor tools: Toolbar with hand, select/move anchors, add/delete points, anchor parameters, tangent tools, and a configurable grid (axes, color, cell size, snapping).
- One API everywhere: Same methods in Editor and runtime for clean integrations.
- Extensible design: Inherit from the base classes to implement custom spline types or behaviors.

Description
With its integrated editor, SplineBuilder makes curve manipulation fast and visual: add and position anchors, tweak in/out tangents, and enable a snapping grid for pixel-perfect placement.

On the code side, a coherent runtime/Editor API lets you sample positions, query geometry, drive objects along paths, or compute optimal routes over a spline graph. The architecture slots smoothly into existing pipelines and serves as a strong foundation for advanced needs via inheritance.

Scope:
SplineBuilder focuses exclusively on spline editing and path following. It is not a modeling or mesh-generation tool, nor does it provide level-building, physics, animation rigging, or VFX authoring features

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