Spline Architect
Rated 5.0/5 from 23 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11.70. The latest store price is $49.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49 | Latest store price | |
| $49 | Unity Permanent Increase 2026-10-10 2026-10-17 | |
| $19.50 | Unity Discount 2026-09-28 2026-10-07 | |
| $15.60 | Unity Flash Deal 2026-09-27 2026-09-28 | |
| $11.70 | Unity Flash Deal 2026-09-26 2026-09-27 | |
| $19.50 | Unity Discount 2026-07-29 2026-08-12 | |
| $39 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Spline Architect
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Create roads, intersections, train tracks, pipes, curved structures, camera paths, character movement, and more. Use any 3D asset from the Asset Store, if it looks blocky, simply increase the resolution to make it smooth.
Addons
• Terrain Tools - Create mountains, rivers, paths, entire worlds using splines.
• Object Cloning - Fill splines with meshes or GameObjects (Included).
Splines & Spline connectors
• Build complex road networks and intersections using Spline Connectors.
• Move GameObjects along splines like you move GameObjects in the scene.
• Loop, split, and join splines.
• Snap control points to the grid and create perfect loops, 90° or 180° turns.
• Support for linking splines.
• Project control points onto surfaces.
• Create splines inside prefabs.
Deformation
• Deform any type of mesh or mesh collider along splines.
• Fill and repeat GameObjects and meshes along splines.
• Deform LOD groups and decals (projection decals are not supported).
• Project meshes and GameObjects onto surfaces.
• Apply deformation effects to control points.
• Add noise effects to your deformed meshes.
• Scale meshes using Animation Curves.
• Deform meshes in 2D and 3D.
Animation
• Add effects to control points to warp animations.
• Animate mesh deformations or GameObjects along splines.
• Animate splines using spline connectors or script.
• Move objects between linked splines.
Performance
• Powered by Unity Burst + Jobs, optimized for low-end mobile devices.
• GPU instancing is supported, easily move over 100,000 instances along splines.
• No need to export meshes, leave them on the spline for fast iterations.
• Strip unwanted components from final build when needed.
API
• No DLL files, all code is exposed and editable.
• Create splines, deformations, followers, and more during runtime.
• Instantiate splines and deformations using prefabs.
• Dynamically populate splines.
• Code your own traffic or train system (examples included).