Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9. The latest store price is $18.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $18 | Latest store price | |
| $18 | Unity First Price 2026-07-28 2026-08-04 | |
| $9 | Unity New Release Discount 2026-07-27 2026-08-10 | |
| $9 | Unity New Release Discount 2026-07-27 2026-08-10 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Spine Event Invoker For Unity
- Tools, Systems & Learning > Development Tools & Automation
Spine Event Invoker For Unity is a powerful editor extension designed to simplify working with Spine animation events inside Unity.
Instead of opening Spine to add or modify events, you can create and manage event bindings directly in the Unity Inspector. Simply assign an event name, connect it to Unity Events or methods, and instantly preview the result.
This workflow is especially useful for gameplay actions such as:
• Playing sound effects
• Triggering VFX
• Dealing damage
• Spawning objects
• Camera shake
• UI animations
• Footsteps
• Character abilities
• And any custom gameplay logic
The package is fully customizable and works with any Spine animation that uses event names. It is suitable for both 2D games and projects that rely on Spine animation pipelines.
Whether you're a programmer, technical artist, or game designer, the tool helps reduce repetitive work while keeping your animation workflow clean and organized.
Disclaimer: You need to purchase the Spine software for commercial use in order to fully use this asset for commercial purposes.
Instead of opening Spine to add or modify events, you can create and manage event bindings directly in the Unity Inspector. Simply assign an event name, connect it to Unity Events or methods, and instantly preview the result.
This workflow is especially useful for gameplay actions such as:
• Playing sound effects
• Triggering VFX
• Dealing damage
• Spawning objects
• Camera shake
• UI animations
• Footsteps
• Character abilities
• And any custom gameplay logic
The package is fully customizable and works with any Spine animation that uses event names. It is suitable for both 2D games and projects that rely on Spine animation pipelines.
Whether you're a programmer, technical artist, or game designer, the tool helps reduce repetitive work while keeping your animation workflow clean and organized.
Disclaimer: You need to purchase the Spine software for commercial use in order to fully use this asset for commercial purposes.