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Specular General Purpose, Shader Smart, Standard Edition preview
Unity

Specular General Purpose, Shader Smart, Standard Edition

By Interactive Arts

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Specular General Purpose, Shader Smart, Standard Edition 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 1, 2026: $9.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About Specular General Purpose, Shader Smart, Standard Edition

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 12 shaders for PBR based materials with specular characteristics, including 6 mobile shaders, and 6 standard shaders for PC and Console games and applications development. High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and ambient occlusion base value. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features: Albedo: Color Bias | Contrast | Brightness. Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift. Roughness: Contrast | White/Black Channel Strength | Strength. Normal: Strength | Bias. Ambient Occlusion: Contrast | Black Channel Strength. Texture Coordinates: Rotation | UV Tiling | UV Offset. Specular input generated by the invert of the Roughness map is introduced to some shaders. Uniform specular adjustment is introduced to some shaders. Roughness input generated by the invert of the Specular map is introduced to some shaders. Uniform roughness adjustment is introduced to some shaders. Tech Details and Specifications: Numbers of Shaders: 12. Numbers of Sample Materials: 12. Numbers of Sample Textures: 6. Numbers of Demo Scenes: 4. Numbers of Demo Assets: 1 (background material). Number of Display Cameras: 20. PBR Based Rendering. SM 3.0 | Full Forward Shadows | Standard Specular. Supported Platforms: PS4 | Xbox One | PC | iOS | Android. Render Type: Opaque.

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