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Specular General Purpose, Shader Smart, Professional Edition preview
Unity

Specular General Purpose, Shader Smart, Professional Edition

By Interactive Arts

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Specular General Purpose, Shader Smart, Professional Edition 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Nov 3, 2026: $19.99. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$19.99Latest store price

About Specular General Purpose, Shader Smart, Professional Edition

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Details & User Guide| Updates
Introduction
This package contains a set of 24 shaders for PBR based materials with specular characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.

High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Black Channel Strength
Parallax Height: Contrast |Strength | Minimum | Maximum
Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular input generated by the invert of the Roughness map is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Roughness input generated by the invert of the Specular map is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Parallax Height
Tessellation Displacement
PBR Based Rendering
Sm 5.0 for Tessellation Shaders
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque

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