Unity
Specular General Purpose, Shader Smart, Mobile Edition
$4.99
Rated 0.0/5 from 2 ratings on Unity.
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Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
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|---|---|---|
| $4.99 | Latest store price |
About Specular General Purpose, Shader Smart, Mobile Edition
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Introduction
This package contains a set of 6 shaders for PBR based materials with specular characteristics and is designed for general purpose mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
- Albedo: Color Bias | Contrast | Brightness
- Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
- Roughness: Contrast | White/Black Channel Strength | Strength
- Normal: Strength | Bias
- Texture Coordinates: Rotation | UV Tiling | UV Offset
- Uniform specular adjustment is introduced to some shaders
- Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
- Number of Shaders: 6
- Number of Sample Materials: 6
- Numbers of Sample Textures: 3
- Numbers of Demo Scenes: 2
- Numbers of Demo Assets: 1 (background material)
- Number of Display Cameras: 10
- PBR Based Rendering
- SM 3.0 | Full Forward Shadows | Standard Specular
- Supported Platforms: PS4 | Xbox One | PC | iOS | Android
- Render Type: Opaque
This package contains a set of 6 shaders for PBR based materials with specular characteristics and is designed for general purpose mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
- Albedo: Color Bias | Contrast | Brightness
- Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
- Roughness: Contrast | White/Black Channel Strength | Strength
- Normal: Strength | Bias
- Texture Coordinates: Rotation | UV Tiling | UV Offset
- Uniform specular adjustment is introduced to some shaders
- Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
- Number of Shaders: 6
- Number of Sample Materials: 6
- Numbers of Sample Textures: 3
- Numbers of Demo Scenes: 2
- Numbers of Demo Assets: 1 (background material)
- Number of Display Cameras: 10
- PBR Based Rendering
- SM 3.0 | Full Forward Shadows | Standard Specular
- Supported Platforms: PS4 | Xbox One | PC | iOS | Android
- Render Type: Opaque