Unity
Spectre: Stylized Ghost Shader
$15
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Spectre: Stylized Ghost Shader
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Horror & Gothic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
CONNECT WITH US:
Website | Email | Discord | Playable Demo
Distant Lands presents:
Spectre: Stylized Ghost Shader
Create eery stylized ghosts with the new highly extensible, flexible, and performant shader package! Create any effect ranging from a simple unlit ghost, to a semitransparent phantom, to a glitchy, spasming wraith!
Includes out-of-the-box features
10 example materials
15 sample scenes that create an interactive documentation
5 state ghosting block
6 mathematical layering functions
3 depth fading algorithms
Complete alpha clipping system with outline capabilities
Mesh deformation with control over speed, scale, amount, cohesion, and fps
Website | Email | Discord | Playable Demo
Distant Lands presents:
Spectre: Stylized Ghost Shader
Create eery stylized ghosts with the new highly extensible, flexible, and performant shader package! Create any effect ranging from a simple unlit ghost, to a semitransparent phantom, to a glitchy, spasming wraith!
Includes out-of-the-box features
10 example materials
15 sample scenes that create an interactive documentation
5 state ghosting block
6 mathematical layering functions
3 depth fading algorithms
Complete alpha clipping system with outline capabilities
Mesh deformation with control over speed, scale, amount, cohesion, and fps