Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About Space Debris
- Audio > Sound Effects & Ambience
- Theme > Sci-fi & Space
- Art & Visuals > 3D
- Art & Visuals > VFX
Nicely crafted asteroid and starship — ready to shatter!
Prefabs and examples are included in the package.
→ asteroid
→ asteroid with minerals
→ mineral crystal
→ starship
→ space station
→ debris (6 meshes, 11 prefabs)
→ explosion effects
→ crash particles
→ flickering light effect
→ space skybox
→ explosion effects contain sound
All meshes of fragments use an average of 50 vertices and 100 triangles; they do not exceed 100 vertices or 200 triangles.
Some objects are combined into a common texture and occupy a quarter of the UV space, while other fragments use the same texture.
Materials have an albedo, normal and emission maps.
Texture size 1024 x 1024 in PNG.
In addition to particles, there is a script "FragmentsGenerator" which is used to create objects. The generated fragments will automatically take scales that in total do not exceed the scale of the original object.
Due to a special script, sounds play with different pitch levels, creating an effect of diversity and enhanced realism.
Prefabs and examples are included in the package.
→ asteroid
→ asteroid with minerals
→ mineral crystal
→ starship
→ space station
→ debris (6 meshes, 11 prefabs)
→ explosion effects
→ crash particles
→ flickering light effect
→ space skybox
→ explosion effects contain sound
All meshes of fragments use an average of 50 vertices and 100 triangles; they do not exceed 100 vertices or 200 triangles.
Some objects are combined into a common texture and occupy a quarter of the UV space, while other fragments use the same texture.
Materials have an albedo, normal and emission maps.
Texture size 1024 x 1024 in PNG.
In addition to particles, there is a script "FragmentsGenerator" which is used to create objects. The generated fragments will automatically take scales that in total do not exceed the scale of the original object.
Due to a special script, sounds play with different pitch levels, creating an effect of diversity and enhanced realism.