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SoundShifter Pro preview
Unity

SoundShifter Pro

By CoreBit_Studio

$16

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $8. The latest store price is $16.

Recorded prices for SoundShifter Pro 4 price observations from Sep 29, 2026 to Nov 2, 2026. Lowest recorded price $8. Exact dates and prices are listed below. $0.00 $8.00 $16.00 Sep 29, 2026: $8. Unity New Release Discount 2026-09-29 2026-10-13 Sep 29, 2026: $8. Unity New Release Discount 2026-09-29 2026-10-13 Sep 29, 2026: $16. Unity First Price 2026-09-29 2026-09-29 Nov 2, 2026: $16. Latest store price Sep 29, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$16Latest store price
$16Unity First Price 2026-09-29 2026-09-29
$8Unity New Release Discount 2026-09-29 2026-10-13
$8Unity New Release Discount 2026-09-29 2026-10-13

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SoundShifter Pro

  • Tools, Systems & Learning > Development Tools & Automation
Turn the audio you already have into something new. SoundShifter Pro is an editor tool for game developers who need variations of a voice line or a sound effect without opening a DAW. Drop in a clip, pick an effect, hear the result at once, and save it as a new file. Or point it at a whole folder and process hundreds of clips in one go.

Everything happens inside the Unity Editor. There are no runtime scripts, nothing is added to your builds, and your original files are never modified.

What it is good for:
- Characters: give NPCs, enemies and bosses their own voice: robot, monster, ghost, demon, giant, chipmunk, fairy, elder, narrator, alien.
- Places: put a line in a cathedral, cave, canyon, stadium, bathroom, underwater or deep space.
- Comms and props: telephone, walkie-talkie, intercom, PA system, megaphone, bad connection.
- Retro and lo-fi: VHS tape, gramophone, 8-bit console, glitch.
- Genre-neutral: fantasy, sci-fi, horror, retro or modern — the effects are meant as building blocks, not a fixed style.

How it works:
1. Open Tools >> CoreBit >> SoundShifter Pro and drop in a clip.
2. Choose an effect. One Intensity slider goes from subtle to extreme, and reverb effects have a Tail Length slider.
3. Compare with the original (A/B), loop it, click the waveform to play from that point.
4. Shape the result with the Finish panel: effect mix, loudness matching, silence trimming, fades and 16-bit, 24-bit or 32-bit float WAV.
5. Save one file, or use the Batch tab for many.

Made to keep speech readable. Creature voices keep the original consonants, reverbs are pre-delayed, and tails are trimmed instead of hanging on, so words stay understandable under heavy effects.

Batch processing. Drop folders or clips onto the queue, choose one effect or tick several (each clip is saved once per effect), decide where the files go, and press Process All. New files can copy the import settings of their originals. Existing files are never overwritten (a number is added, or the file is skipped).

Keeps your audio format. Mono, stereo and multichannel clips are supported at any sample rate, and results are saved with the same channel count and sample rate as the source.

Fine-tune and reuse. The Edit tab exposes the whole effect chain (envelope, compressor, EQ, filter, pitch, chorus, flanger, ring modulator, tremolo, LFO, bit crush, distortion, delay, reverb). Save your own presets and export or import them as a file to share between projects and machines.

Unity price last checked .

Prices and availability may change.