Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99$499. The latest store price is $4.99$499, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$4.99$499
Latest store price
$4.99$499
Unity First Price 2026-06-20 2026-06-27
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Tools, Systems & Learning > Development Tools & Automation
This Sound System provides a clean, universal pipeline for music, ambience, SFX, and UI sounds, built on FMOD Studio Events, Parameters, Buses/VCAs, and Snapshots. Perfect for indie teams and large productions: designers can author and iterate audio in FMOD Studio, while developers get a consistent Unity-side API and inspector workflows. Get a complete set of audio management features tailored for any genre: platformers, RPGs, shooters, horror games, or mobile projects. FMOD-Driven Universal Audio Pipeline: One centralized audio layer for Music / Ambience / SFX / UI using FMOD Events. Consistent playback rules, naming, routing, and control across the entire project. Dynamic Ambience and Audio Zones: Build immersive environments with zones reacting to player movement. Supports layered ambience, snapshot switching, and smooth blending via parameters for cinematic soundscapes. Smooth Track and State Transitions: Automated handling of crossfades, theme changes, scene-based transitions, and intensity shifts using FMOD logic (events/parameters/snapshots). Highly customizable while remaining simple to configure in Unity. Category-Based Volume Control: Dedicated channels for Music / SFX / UI / Ambience mapped to FMOD routing. Independent volume settings, saved preferences, and instant runtime updates. Smart Bank Loading: Load/unload FMOD banks safely for scenes, modes, or locations. Helps keep memory usage predictable and supports large projects. Performance-Oriented Playback: Efficiently handles lots of simultaneous SFX using reusable patterns (one-shots, event instance reuse, controlled limits) to avoid spikes. Seamless Integration for Devs and Designers: Clean API for scripting. Add/manage sounds with or without code. Inspector tools for events, parameters, snapshots, and categories. Demo Content Included: Well-structured demo scenes showcase all core workflows. Best Fit Genres: Works for any Unity project that needs audio - from basic UI clicks to complex adaptive ambience and music states. Open-world / Exploration - location ambience, zones, environment blending, state transitions. Horror / Thriller - snapshots, tension states, fades, precise mixing. Action / Shooter - high SFX density, clean bus mixing, performance-minded playback. RPG / Story-driven - themes, locations, UI feedback, cinematic transitions. Platformer / Arcade - snappy feedback, consistent UI sounds. Mobile / Casual - UI-heavy audio, saved settings, simple control. Simulation / Tycoon / City-builder - continuous layers, many UI/system SFX. Why Choose This FMOD Sound System?: Because it is a complete, flexible, and optimized Unity + FMOD framework that covers everything - from simple SFX playback to advanced multi-layer soundscapes with parameters, snapshots, and bus control. Less routine, more creativity.
We're affiliates
Thank you!
When you purchase through links on our site, we may earn an affiliate commission.
That allows us to keep the servers running, bring you new functionalities, and to keep our bellies full.