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SoundCore Toolkit – FMOD Audio Integration preview
Unity

SoundCore Toolkit – FMOD Audio Integration

By Kiss.My.Assets

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for SoundCore Toolkit – FMOD Audio Integration 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jun 20, 2026: $4.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$4.99Latest store price
$4.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SoundCore Toolkit – FMOD Audio Integration

  • Tools, Systems & Learning > Development Tools & Automation
This Sound System provides a clean, universal pipeline for music, ambience, SFX, and UI sounds, built on FMOD Studio Events, Parameters, Buses/VCAs, and Snapshots. Perfect for indie teams and large productions: designers can author and iterate audio in FMOD Studio, while developers get a consistent Unity-side API and inspector workflows. Get a complete set of audio management features tailored for any genre: platformers, RPGs, shooters, horror games, or mobile projects. FMOD-Driven Universal Audio Pipeline: One centralized audio layer for Music / Ambience / SFX / UI using FMOD Events. Consistent playback rules, naming, routing, and control across the entire project. Dynamic Ambience and Audio Zones: Build immersive environments with zones reacting to player movement. Supports layered ambience, snapshot switching, and smooth blending via parameters for cinematic soundscapes. Smooth Track and State Transitions: Automated handling of crossfades, theme changes, scene-based transitions, and intensity shifts using FMOD logic (events/parameters/snapshots). Highly customizable while remaining simple to configure in Unity. Category-Based Volume Control: Dedicated channels for Music / SFX / UI / Ambience mapped to FMOD routing. Independent volume settings, saved preferences, and instant runtime updates. Smart Bank Loading: Load/unload FMOD banks safely for scenes, modes, or locations. Helps keep memory usage predictable and supports large projects. Performance-Oriented Playback: Efficiently handles lots of simultaneous SFX using reusable patterns (one-shots, event instance reuse, controlled limits) to avoid spikes. Seamless Integration for Devs and Designers: Clean API for scripting. Add/manage sounds with or without code. Inspector tools for events, parameters, snapshots, and categories. Demo Content Included: Well-structured demo scenes showcase all core workflows. Best Fit Genres: Works for any Unity project that needs audio - from basic UI clicks to complex adaptive ambience and music states. Open-world / Exploration - location ambience, zones, environment blending, state transitions. Horror / Thriller - snapshots, tension states, fades, precise mixing. Action / Shooter - high SFX density, clean bus mixing, performance-minded playback. RPG / Story-driven - themes, locations, UI feedback, cinematic transitions. Platformer / Arcade - snappy feedback, consistent UI sounds. Mobile / Casual - UI-heavy audio, saved settings, simple control. Simulation / Tycoon / City-builder - continuous layers, many UI/system SFX. Why Choose This FMOD Sound System?: Because it is a complete, flexible, and optimized Unity + FMOD framework that covers everything - from simple SFX playback to advanced multi-layer soundscapes with parameters, snapshots, and bus control. Less routine, more creativity.

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