Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About SoundCore Toolkit - Complete Audio Solution
Create professional-grade audio in Unity with zero hassle. Sound System is a universal tool that brings music, ambience, sound effects, and UI sounds together into one powerful and flexible system. Perfect for both indie projects and large commercial games. Get a complete set of audio management features tailored for any genre: platformers, RPGs, shooters, horror games, or mobile projects. Universal Audio System: A single, well-organized audio pipeline for music, ambience, SFX, and UI sounds. All audio logic is centralized, consistent, and easy to manage across the entire project. Dynamic Ambience: Supports smooth transitions, layered ambience, and intelligent volume blending for cinematic soundscapes. Smooth Track Transitions: Automated handling of crossfades, theme changes, scene-based transitions, and intensity shifts. Highly customizable while remaining simple to configure. Category-Based Volume Control: Dedicated channels for Music, SFX, UI, and Ambience. Each category supports independent volume settings, saved preferences, and instant runtime updates. Performance-Oriented Audio Pooling: Integrated sound pooling minimizes performance overhead. Efficiently handles large numbers of simultaneous sound effects without spikes. Seamless Project Integration: Designed for both developers and designers: clean API for scripting, add and manage sounds with or without code, intuitive Inspector controls. Demo Content Included: Clear, well-structured demo scenes showcase all core features. Quickly understand the system and integrate it into your project. Best Fit Genres: KMA SoundCore Toolkit fits any Unity project that uses audio - from simple SFX and UI clicks to complex multi-layer ambience, audio zones, smooth music transitions, and heavy simultaneous sound playback. Open-world / Exploration - location ambience, audio zones, environment blending, scene-based transitions. Horror / Thriller - controlled audio states, tension through ambience, fades, and precise mixing. Action / Shooter - high SFX density, clean category mixing, performance-oriented pooling. RPG / Story-driven - music themes, location ambience, UI feedback, cinematic-style transitions. Platformer / Arcade - snappy action feedback, tight UI sounds, consistent mixing. Mobile / Casual - UI-heavy audio, saved preferences, simple volume control. Simulation / Tycoon / City-builder - continuous ambience layers, lots of system SFX, frequent UI interactions. Why Choose our Sound System? Because it’s a complete, flexible, and optimized audio framework that covers everything - from simple sound effects to complex multi-layered soundscapes. Less routine, more creativity. Integrates Great With These Asset Types: Designed to plug into the systems commonly used alongside audio - the neighbors that trigger events, drive states, and benefit from clean categories, transitions, and saved settings. Scene Management / Loading systems - scene-based music & ambience, crossfades, safe transitions. UI Frameworks & Window Managers - click/hover/confirm sounds, panel transitions, consistent UI mixing. Cutscene / Timeline / Cinematic tools - fades, intensity shifts, themed tracks, layered ambience during story beats. Dialogue / Narrative systems - voice lines, message/event cues, narrative-driven audio triggers. Player Controllers / Character systems - footsteps, movement loops, interaction SFX, zone-based ambience reaction. Combat / Ability / VFX systems - high-frequency SFX triggers (impacts/spells/explosions) with pooling. Weather / Day-Night / Environment systems - wind/rain/indoors/outdoors layers and smooth blending. Settings / Save systems - saved per-category volumes (Music/SFX/UI/Ambience) with instant runtime updates. Event Bus / State Machines - clean audio state switching (exploration → combat → boss) with smooth transitions.