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Sound It: Shape-Based Adaptive Audio preview
Unity

Sound It: Shape-Based Adaptive Audio

By Code Trigger

$16

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $16. The latest store price is $16, matching the lowest recorded price shown here.

Recorded prices for Sound It: Shape-Based Adaptive Audio 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $16. Exact dates and prices are listed below. $0.00 $11.00 $22.00 Jun 20, 2026: $22. Unity First Price 2026-06-20 2026-06-27 Jun 27, 2026: $16. Unity Permanent Decrease 2026-06-27 2026-07-04 Oct 31, 2026: $16. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$16Latest store price
$16Unity Permanent Decrease 2026-06-27 2026-07-04
$22Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Sound It: Shape-Based Adaptive Audio

Sound It: Adaptive Audio Source is a simple and efficient solution for creating dynamic, spatial audio in Unity.

Instead of relying on multiple AudioSources or complex setups, Sound It lets you define how sound behaves using geometry and paths, making your environments feel alive with minimal effort.

Core Idea
Traditional Unity audio is point-based — which makes large or irregular sounds (like rivers, wind, or machinery) hard to represent naturally.

Documentation

Sound It solves this by letting audio exist across shapes, not just points.

Features
Mesh Audio Source
Attach sound to any mesh and make audio follow its surface naturally.

Path Audio Source
Create flowing audio along paths — perfect for rivers, roads, or moving ambiences.

Polygon Audio Source
Define custom areas where sound adapts smoothly to player position.

Why Sound It?
- No complex systems or heavy setup — just add, shape, and play. Simple & Clean Workflow
- Designed to be minimal and efficient. Lightweight & Performant
- Quickly prototype and tweak audio directly in your scene. Fast Iteration
- Focused on core features without unnecessary complexity. Affordable Alternative

Use Cases
- Ambient zones (wind, forest, rain)
- Environmental audio (water, machines, crowds)
- Level-based sound design
- Stylized or experimental audio systems

Philosophy
Sound It is built with one goal:
make adaptive audio easy, fast, and accessible.

No over-engineering. No bloated systems.

Just the tools you actually need.

Unity price last checked .

Prices and availability may change.