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Solo Space Invaders - Game Template preview
Unity

Solo Space Invaders - Game Template

By Solo Studio 54

$20

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.

Recorded prices for Solo Space Invaders - Game Template 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Oct 31, 2026: $20. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price

About Solo Space Invaders - Game Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Retro & Arcade
  • Theme > Sci-fi & Space
  • Theme > Military & Combat
This asset is provided as a starter game template.
It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.
This package is not a finished or content-complete game.

Users are expected to:

Modify visuals, gameplay rules, and balance
Add additional features, polish, and content
Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.
If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.
This package provides customizable Space Invaders–style arcade game template built in Unity. It includes core gameplay systems such as wave-based enemy formations, boss encounters, player lives and respawning, shields, scoring with multipliers, and intelligent enemy shooting.
All visuals, audio, and gameplay values are easily configurable through the Inspector, making the template simple to reskin or extend. The project is suitable for classic arcade shooters, retro-inspired games, learning projects, and rapid prototyping. The clean, modular code structure makes it accessible to beginners while remaining flexible for more advanced developers.

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