Unity
Soda - ScriptableObject Dependency Architecture
By 13Pixels
$40
Rated 5.0/5 from 9 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About Soda - ScriptableObject Dependency Architecture
- Tools, Systems & Learning > Development Tools & Automation
Improve your project's architecture by fully embracing Unity as a Dependency Injection framework!
Work with Unity rather than against it by building upon the drag and drop dependency injection framework that you are already using.
Use ScriptableObjects to avoid problematic uses of static variables, the infamous singleton pattern where it doesn't fit and bad architecture in general.
Empower your game designers by giving them small, clean and modular components that they can use all throughout your project without further coding.
Includes the "Scenebound System" which allows you to bind your ScriptableObjects to scenes rather than having them in your assets.
Includes the "ModuleSettings System" which lets you put serialized fields into your project settings, to be referenced anywhere in your code.
Works nicely with Unity's built-in Visual Scripting package (formerly known as Bolt).
Offers multiple tools to analyze and debug your Soda-based systems.
Comes with full source code.
Work with Unity rather than against it by building upon the drag and drop dependency injection framework that you are already using.
Use ScriptableObjects to avoid problematic uses of static variables, the infamous singleton pattern where it doesn't fit and bad architecture in general.
Empower your game designers by giving them small, clean and modular components that they can use all throughout your project without further coding.
Includes the "Scenebound System" which allows you to bind your ScriptableObjects to scenes rather than having them in your assets.
Includes the "ModuleSettings System" which lets you put serialized fields into your project settings, to be referenced anywhere in your code.
Works nicely with Unity's built-in Visual Scripting package (formerly known as Bolt).
Offers multiple tools to analyze and debug your Soda-based systems.
Comes with full source code.