Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $59. The latest store price is $59, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $59 | Latest store price |
About Snipers Sound Effects Pack 01 [Extensive]
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
- Theme > Modern
Captured with unparalleled precision using cutting-edge techniques, microphones, and recording equipment. The guns include an extensive collection of shots and foley recordings. We not only captured an extensive collection of shots, but we also included a deep collection of mechanical sounds. We recorded everything from Bolt Release, Charging Back, Charging Forward, Dry Fire, Lock Bolt Open, Mag In, Mag Out, Mag Slap, Selector Switch Full Auto, Selector Switch Safe, Selector Switch Semi, Trigger Pull, Trigger Release, Weapon Grab, & Weapon Pickup. The Master Gun Collection features 20 expertly placed microphones. We have included 3 stereo body microphones, 1 stereo mech microphone pair, 2 stereo muzzle microphones, 1 stereo 10-foot microphone pair, 1 stereo 50-foot microphone pair, 1 stereo 150-foot microphone pair, & 1 stereo 250-foot microphone pair. In our experiments, we found the mech microphones were the most important microphones in capturing the character of the guns, so we spared no expense and placed 2 Neumann KRM 81i mt’s only millimeters away from the mech of the gun. We also used these Neumanns to capture all of the foley for each gun. Barrett M99PSL-54 DragunovRemington 700 .308Savage 110 BATiger Dragunov. Designed for implementation— Sounds are delivered in separate parts, structured to sync with animations and gameplay events for in-game triggering. Variation-ready—Many of our sounds come with multiple versions reduce repetition and keep gameplay immersive. Mix-and-match—Use sounds standalone for quick implementation, or layer them to create unique effects.