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Sniper System Realistic preview
Unity

Sniper System Realistic

By Aligathor Productions

$5.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.

Recorded prices for Sniper System Realistic 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $5.99. Exact dates and prices are listed below. $0.00 $3.00 $5.99 Nov 2, 2026: $5.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5.99Latest store price

About Sniper System Realistic

  • Theme > Military & Combat
  • Theme > Modern
The Sniper System is a comprehensive Unity toolkit designed to bring high-fidelity long-range combat to your FPS project. It moves beyond simple raycast shooting by implementing a fully physics-based ballistic model that accounts for gravity, travel time, and dynamic wind conditions.

Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.

Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.

Documentation

What’s Included
• Complete source code (C#) for Shooting, Aiming, and Wind systems.
• Projectile Prefab setup with ballistics logic.
• Laser Marker system for trajectory prediction.
• UI Rangefinder integration ready to use.
• Detailed documentation explaining every parameter (Ballistics, Zoom, Input).

Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).

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