Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price |
About Sniper System Realistic
- Theme > Military & Combat
- Theme > Modern
The Sniper System is a comprehensive Unity toolkit designed to bring high-fidelity long-range combat to your FPS project. It moves beyond simple raycast shooting by implementing a fully physics-based ballistic model that accounts for gravity, travel time, and dynamic wind conditions.
Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.
Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.
Documentation
What’s Included
• Complete source code (C#) for Shooting, Aiming, and Wind systems.
• Projectile Prefab setup with ballistics logic.
• Laser Marker system for trajectory prediction.
• UI Rangefinder integration ready to use.
• Detailed documentation explaining every parameter (Ballistics, Zoom, Input).
Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).
Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.
Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.
Documentation
What’s Included
• Complete source code (C#) for Shooting, Aiming, and Wind systems.
• Projectile Prefab setup with ballistics logic.
• Laser Marker system for trajectory prediction.
• UI Rangefinder integration ready to use.
• Detailed documentation explaining every parameter (Ballistics, Zoom, Input).
Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).