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Snapshot Shaders Pro for URP, HDRP & Built-in preview
Unity

Snapshot Shaders Pro for URP, HDRP & Built-in

By Daniel Ilett

$15.99

Rated 4.0/5 from 9 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15.99. The latest store price is $15.99, matching the lowest recorded price shown here.

Recorded prices for Snapshot Shaders Pro for URP, HDRP & Built-in 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $15.99. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Nov 2, 2026: $15.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price

About Snapshot Shaders Pro for URP, HDRP & Built-in

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
This package adds 36 new post-processing effects to Unity. Compatible with the High Definition Render Pipeline, Universal Render Pipeline, and Built-in Render Pipeline.

This asset pack is available as part of my Ultimate Shader Bundle. Get five great assets at a discount!

Core Features
- Compatability with HDRP, URP, and Built-in render pipeline.
- A range of effects: for improving visual fidelity, for utility, for a stylized look, or for cinematic purposes.
- Use local or global volumes to customize effects for different scenarios.
- Textures included for all effects that require them.
- Easy installer tool to manage installations for different render pieplines.

Included Effects
- Height Fog - Distance-based and world height-based fog
- Posterize - Restricts bit depth of each color channel separately
- Text Adventure - Replaces the screen with ASCII-style text
- World Scan - Overlays a scanning effect in world space
- Synthwave - Superimposes colorful gridlines onto the scene
- Noise Grain - Generates noise to simulate film grain
- Halftone - Create fake gradients using printing-style ink dots
- Barrel Distortion - Pull the edge of the screen inwards like a CRT display
- Vortex - Warp the screen around a focal point
- Dither 3D - A one-bit color effect applied in 3D
- Colorize - Tint the screen any color
- Cutout - Overlay a cutout texture onto the screen
- Glitch - Distort the screen by shifting pixels sideways
- Invert - Invert the RGB values of every pixel
- Light Streaks - Add horizontal streaks to strong light sources
- Radial Blur - Strong blur at the edges, sharp in the middle of the screen
- Sharpen - Reduce on-screen blurring
- Drawing - Apply a brush stroke pattern to the screen
- Dither (Basic) - A one-bit color effect applied to the screen
- Kaleidoscope - Reflect the screen radially across several mirror lines
- Scanlines - Mimic the scanlines on an old CRT display
- Outline (Fancy) - Improved edge detection which uses pixel depth+normals
- Neon (Fancy) - Apply neon-colored edges to on-screen objects
- Oil Painting - Remove texture detail while preserving object edges
- Underwater - Distort the image with waves and add water fog
- SNES - Quantize color channels to get a SNES color palette
- Game Boy - Tint the screen with just four colors
- Outline (Sobel) - Detect edges with a Sobel kernel
- Neon (Sobel) - Detect edges, then saturate and lighten for a neon effect
- Silhouette - Color objects based on distance from the camera
- Mosaic - Pixelate the screen then overlay a mosaic tile onto the pixels
- Pixelate - Downsample the image into a blocky resolution
- Film Bars - Fit the screen to a desired aspect ratio
- Blur - Reduce the sharpness of the screen by blurring nearby pixels
- Greyscale - Turn the screen grey based on pixel luminance
- Sepia Tone - Make the screen look like an old photograph

Compatible Versions
- Compatible with HDRP, URP, and the Built-in render pipeline.
- Supports Unity 2022.3, 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5.
- This pack supports the Render Graph and non-RG workflows for Unity 6.0 and up.
- Unity 2021.3 is supported (as of 1.6.1) but will not receive future updates.
- Please note that the package was designed for desktop use. Although effects may work on mobile or with VR, support is not guaranteed on these platforms.

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