Unity
Snapshot Shaders 2: Post Processing for URP
By Daniel Ilett
$31.99
Rated 4.0/5 from 13 ratings on Unity.
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Lowest recorded standalone price in this history: $31.99. The latest store price is $31.99, matching the lowest recorded price shown here.
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About Snapshot Shaders 2: Post Processing for URP
- Theme > Retro & Arcade
- Art & Visuals > VFX
Snapshot Shaders 2 adds over 25 new post processing filters such as height-based fog, multi-featured blur, underwater with caustics, all of which support masking based on layers. You only want the effect to run on specific objects? You can do that!
This pack is compatible with Unity 6 onwards with the Universal Render Pipeline. It's also available as part of my Ultimate Shader Bundle. Get six great assets at a big discount!
Included Effects
- Fog - add height-based and distance-based fog
- Silhouette - emphasize foreground and background elements
- Painting - make everything look like a Bob Ross oil painting
- Retro - relive the glory of old game consoles
- Blur - apply Gaussian, box, or radial blurs, or draw bright light streaks
- Outline - overlay outlines around scene elements
- Underwater - make the screen flow and overlay caustics
- Thermal - separate the screen into cold and warm colors
- Glitch - offset parts of the screen erratically in three different ways
- Colorize - tint the screen a different color
- Afterimage - blur a few of the previous frames with the current one for a lag effect
- Color Separation - move the red, green, and blur color channels apart
- Colorblind - simulate various color vision deficiencies
- Synthwave - overlay bright, colorful gridlines onto the world
- Dot Matrix - turn the screen into an array of lit bulbs
- Distortion - curve the screen like an old television
- Scanline - draw scrolling lines over the image
- Dither - overlay a dither pattern based on brightness
- Pixelate - reduce the resolution of the screen
- Filmic - add film bars or randomly-generated noise grain
- Kaleidoscope - mirror parts of the screen radially
- Vortex - twirl and twist the screen contents into a center point
- Greyscale - remove all color information and just show luminance
- Sepia Tone - harken back to the days of early photography
- Sharpen - increase the contrast between adjacent colors
- Invert - render red as cyan, yellow as blue, and green as purple
- Debug Mask - draw the contents of a mask texture to the screen
- Global Mask - set up a mask texture to share between effects
Core Features
Every effect in the pack supports layer-based masking, so you can choose to render each effect to parts of the screen. With masking you can:
- Draw effects based on each object's Layer Mask or Rendering Layer Mask
- Render effects on top of only opaque or transparent objects, or both
- Choose whether to include the skybox in the mask
- Restrict effects to draw over lit or unlit materials, only those that render depth, or only those that support deferred rendering, among other things
- Use a local mask only for an individual effect, or share a global mask between every effect in your volume profile
You can also choose where to draw the effect in URP's rendering loop. Right after drawing opaques, skyboxes, or transparents are all valid targets, or right before or after URP's internal post processing. On top of that:
- Use URP's volume system to add your effects to a volume profile and seamlessly integrate them with URP's existing post process filters
- Browse through demo scenes which explain each effect and provide use cases for every filter
- Attach a huge number of premade volume profiles to any volume in your scene
- Avoid mistakes through the use of helpful reminders and buttons when you use effects without adding them to the Renderer Features list
Please note that promotional content on this page shows off the URP Sample Scene, which is not included in the pack.
Compatible Versions
- Snapshot Shaders 2 is compatible only with the Universal Render Pipeline.
- Fully tested with Unity 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5.
- It has only been fully tested on desktop platforms - while the effects likely function on mobile, VR, console, and web platforms, performance and functionality may vary.
This pack is compatible with Unity 6 onwards with the Universal Render Pipeline. It's also available as part of my Ultimate Shader Bundle. Get six great assets at a big discount!
Included Effects
- Fog - add height-based and distance-based fog
- Silhouette - emphasize foreground and background elements
- Painting - make everything look like a Bob Ross oil painting
- Retro - relive the glory of old game consoles
- Blur - apply Gaussian, box, or radial blurs, or draw bright light streaks
- Outline - overlay outlines around scene elements
- Underwater - make the screen flow and overlay caustics
- Thermal - separate the screen into cold and warm colors
- Glitch - offset parts of the screen erratically in three different ways
- Colorize - tint the screen a different color
- Afterimage - blur a few of the previous frames with the current one for a lag effect
- Color Separation - move the red, green, and blur color channels apart
- Colorblind - simulate various color vision deficiencies
- Synthwave - overlay bright, colorful gridlines onto the world
- Dot Matrix - turn the screen into an array of lit bulbs
- Distortion - curve the screen like an old television
- Scanline - draw scrolling lines over the image
- Dither - overlay a dither pattern based on brightness
- Pixelate - reduce the resolution of the screen
- Filmic - add film bars or randomly-generated noise grain
- Kaleidoscope - mirror parts of the screen radially
- Vortex - twirl and twist the screen contents into a center point
- Greyscale - remove all color information and just show luminance
- Sepia Tone - harken back to the days of early photography
- Sharpen - increase the contrast between adjacent colors
- Invert - render red as cyan, yellow as blue, and green as purple
- Debug Mask - draw the contents of a mask texture to the screen
- Global Mask - set up a mask texture to share between effects
Core Features
Every effect in the pack supports layer-based masking, so you can choose to render each effect to parts of the screen. With masking you can:
- Draw effects based on each object's Layer Mask or Rendering Layer Mask
- Render effects on top of only opaque or transparent objects, or both
- Choose whether to include the skybox in the mask
- Restrict effects to draw over lit or unlit materials, only those that render depth, or only those that support deferred rendering, among other things
- Use a local mask only for an individual effect, or share a global mask between every effect in your volume profile
You can also choose where to draw the effect in URP's rendering loop. Right after drawing opaques, skyboxes, or transparents are all valid targets, or right before or after URP's internal post processing. On top of that:
- Use URP's volume system to add your effects to a volume profile and seamlessly integrate them with URP's existing post process filters
- Browse through demo scenes which explain each effect and provide use cases for every filter
- Attach a huge number of premade volume profiles to any volume in your scene
- Avoid mistakes through the use of helpful reminders and buttons when you use effects without adding them to the Renderer Features list
Please note that promotional content on this page shows off the URP Sample Scene, which is not included in the pack.
Compatible Versions
- Snapshot Shaders 2 is compatible only with the Universal Render Pipeline.
- Fully tested with Unity 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5.
- It has only been fully tested on desktop platforms - while the effects likely function on mobile, VR, console, and web platforms, performance and functionality may vary.