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SmartFoxServer 2X | MMO Basics preview
Unity

SmartFoxServer 2X | MMO Basics

By SmartFoxServer Team

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for SmartFoxServer 2X | MMO Basics 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Oct 31, 2026: FREE. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
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FREELatest store price

About SmartFoxServer 2X | MMO Basics

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Learning & Tutorials
SmartFoxServer 2X is a comprehensive platform for rapidly developing multi-user applications and games with Unity, HTML5, iOS, Android, Java and more.
It comes with an extremely rich set of features, an impressive documentation set, tens of examples with their source, powerful administration tools and an included free 100 CCU license.

Born in 2004, and evolving continuously since then, today SmartFoxServer is the leading middleware to create large scale multiplayer games, MMOs and virtual communities, thanks to its simplicity of use, versatility and performance. It powers hundreds of projects all over the world, from small chats and turn-based games to massive virtual worlds and realtime games.

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This demo project offers an introduction to SmartFoxServer's MMO API and the concept of Area of Interest, which determines the spatial range of the events that will be received by players. This, in conjunction with the use of Server Variables to track the coordinates, allows creating a virtual environment in which potentially thousands of players can move around without overloading clients with updates.

This proof-of-concept also features a server-side Extension, which accomplishes two tasks: (1) shows how to optimize the user positioning logic and (2) simulates any number of active users via the creation of automated Non-Player Characters (NPC) moving around the map randomly, entering and leaving the Area of Interest of players continuously.

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