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Smart Object Pooler - Inspector Based Performance Kit preview
Unity

Smart Object Pooler - Inspector Based Performance Kit

By VINE Tools

$12.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.99. The latest store price is $12.99, matching the lowest recorded price shown here.

Recorded prices for Smart Object Pooler - Inspector Based Performance Kit 2 price observations from Jun 19, 2026 to Oct 31, 2026. Lowest recorded price $12.99. Exact dates and prices are listed below. $0.00 $6.50 $12.99 Jun 19, 2026: $12.99. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $12.99. Latest store price Jun 19, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12.99Latest store price
$12.99Unity First Price 2026-06-19 2026-06-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Smart Object Pooler - Inspector Based Performance Kit

  • Tools, Systems & Learning > Game Templates & Systems
Smart Object Pooler is a complete pooling system that eliminates performance stuttering caused by frequent Instantiate() and Destroy() calls.

KEY BENEFITS:
• NO CODING REQUIRED for basic use - everything configurable via Inspector
• Eliminates GC spikes and improves mobile performance
• Reduces memory allocations during gameplay

HOW IT WORKS:
1. Add SmartObjectPooler to any GameObject in your scene
2. Configure your prefabs in the Inspector (Initial Size, Max Size, Auto Return Time)
3. Call GetObject() to retrieve objects and ReturnObject() to send them back

FEATURES:
• Multiple pools support (different prefab types)
• Auto return system with configurable delay
• Expandable pools with max size limits
• Transform auto-reset on return (position, rotation, scale)
• Editor gizmos showing real-time pool statistics
• IPoolable interface for custom callbacks (OnTakeFromPool, OnReturnToPool)
• UnityEvents for OnObjectTaken and OnObjectReturned
• Optional auto-cleanup of unused objects
• Warning system for missing pools (can be disabled)

PERFECT FOR:
• Shoot 'em ups (bullets)
• Endless runners (obstacles, pickups)
• RPGs (projectiles, effects, enemies)
• Any game with frequent spawning/destroying

COMPATIBILITY:
• Unity 2021.3 LTS, 2022.3 LTS, 2023.3+
• Built-in render pipeline (scripts work in URP/HDRP)

INCLUDED EXAMPLES:
• ShooterController - complete shooting example with UI stats
• AutoReturnBullet - projectile with IPoolable implementation
• CollisionParticle - particle effect on collision
• Fully configured demo scene

DOCUMENTATION:
• Complete PDF manual with setup guide and API reference
• English README files
• Step-by-step tutorial
• FAQ with 10+ common problems and solutions

SUPPORTED LAYERS:
• Works with any Unity object (GameObjects, UI, Particles, etc.)

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Prices and availability may change.