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Smart Clipboard preview
Unity

Smart Clipboard

By Indie World

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10.50. The latest store price is $15.

Recorded prices for Smart Clipboard 4 price observations from Aug 20, 2026 to Nov 5, 2026. Lowest recorded price $10.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Aug 20, 2026: $10.50. Unity New Release Discount 2026-08-20 2026-09-03 Aug 20, 2026: $10.50. Unity New Release Discount 2026-08-20 2026-09-03 Aug 20, 2026: $15. Unity First Price 2026-08-20 2026-08-20 Nov 5, 2026: $15. Latest store price Aug 20, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-08-20 2026-08-20
$10.50Unity New Release Discount 2026-08-20 2026-09-03
$10.50Unity New Release Discount 2026-08-20 2026-09-03

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Smart Clipboard

  • Tools, Systems & Learning > Development Tools & Automation
Copy exactly what you need. Paste exactly where you want.
Unity's built-in copy/paste works only at the component level. SmartClipboard gives you complete control by allowing you to copy individual components, properties, and even individual fields such as Position X, Rotation Y, or Color Alpha.
Whether you're building UI, level design, gameplay systems, prefabs, or prototypes, SmartClipboard removes repetitive Inspector work and makes transferring values between GameObjects fast, accurate, and reusable.

Why SmartClipboard?
Instead of copying entire components, you can copy only the data you actually need.
Need to copy only a Transform's position while keeping rotation and scale? Copy only one material property? Transfer selected values between different prefabs? SmartClipboard makes it possible in just a few clicks.
Key Features
Selective Copy & Paste: Copy individual components, serialized properties, and nested sub-fields. Supports Vector2/3/4, Quaternion, Color, Rect, Bounds, and more.
Automatic Component Matching: Updates matching components automatically.
Adds missing components when required.
Compatibility Preview: Preview every paste operation before applying it.
Clearly indicates Update, Add, Skipped, and Unsupported items.
Session History: Every copy remains available throughout your Unity session.
Rename, search, and reuse previous clipboard entries.
Reusable Presets: Save frequently used configurations as native Unity assets.
Git-friendly, editable, shareable, and team-ready.
Broad Serialization Support Arrays
Lists
Nested classes and structs
Animation Curves
Gradients
Object References
[SerializeReference]
Hidden serialized fields
Most Unity serialized data types
Fuzzy Search: Quickly locate history entries and presets.
Undo Support: Every paste integrates with Unity's Undo system.
Context Menu Integration: Copy and paste directly from GameObjects and Components.
Editor Only: Nothing is included in your final player build.


Typical Workflows
Copy only Position while keeping Rotation and Scale.
Transfer selected UI settings between UI elements.
Copy individual component properties.
Reuse frequently used component configurations.
Share standardized presets with your entire team.
Quickly configure large numbers of GameObjects without repetitive Inspector edits.

SmartClipboard works with Unity's serialization system, so if Unity can serialize it, SmartClipboard can generally copy and paste it.

Documentation

Unity price last checked .

Prices and availability may change.