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Slot 2D preview
Unity

Slot 2D

By Danteal17

Current price
$4.99
Lowest recorded
$4.99
2 likes
Slot 2D preview 1 1 / 1

Price history

Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Slot 2D Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $4.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Slot 2D

  • Art & Visuals > 2D
SLOT 2D
======================================
Overview
--------
This asset provides a complete 2D Slot Machine System including:
3 Pre-configured Reels
Editable Symbol Set
Fully Customizable Payout Tables
Lever Animation System
Audio Integration
UnityEvent-based Score Output
Plug & Play Prefab Setup
The system is designed to be modular, expandable, and easy to integrate into any 2D project.
What Is Included
----------------
Slot.cs (Main Controller)
Reel.cs (Reel Logic)
3 Ready-to-use Reel Prefabs
Symbol Sprite Pack (Editable)
Example Scene Setup
Animator Controllers
Audio Sources Setup
Documentation File
Package Structure
-----------------
Assets/
Slot2D/
Scripts/
Slot.cs
Reel.cs
Prefabs/
SlotMachine.prefab
Sprites/
Symbols/
Animations/
Documentation.txt
Quick Start Guide
-----------------
1. Open the Example Scene
OR
2. Drag the SlotMachine prefab into your scene.
The system works immediately.
Press SPACE to spin.
How It Works
------------
The Slot controller:
Controls 3 Reels
Waits for them to stop
Reads the middle symbol of each reel
Counts matches
Calculates payout
Triggers events
Plays sounds
Customization
=============
Changing Symbols
----------------
1. Open Slot GameObject
2. Modify the SymbolArray in the Inspector
3. Replace sprites with your own
IMPORTANT:
If you add or remove symbols,
you must also update:
payoutTablePairs
payoutTableTriple
Array sizes must match SymbolArray length.
Editing Payouts
---------------
payoutTablePairs:
Defines reward for 2 matching symbols.
payoutTableTriple:
Defines reward for 3 matching symbols.
Example:
SymbolArray:
Cherry
Lemon
Seven
payoutTablePairs:
10
20
50
payoutTableTriple:
100
200
1000
Connecting Score to Your Game
-----------------------------
The system uses UnityEvent to return the final score.
Slot ReturnScore
You can connect:
UI Text update
Player currency
Score manager
Sound effects
Visual effects
Example:
Slot ReturnScore GameManager.AddCoins(int amount)
Inspector Overview
==================
Functions
ReturnScore (UnityEvent)
Returns the total win amount.
otherFunctions (UnityEvent)
Called after scoring calculation.
Reels
3 Reel references are included by default.
Each reel can be individually modified.
Animation
Each reel has its own Animator.
Lever has its own Animator.
Audio
jackpotAudio
Played when a winning combination occurs.
leverAudio
Played when spinning.

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