About Slide Block | Jam Template + Level Editors
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
This asset is made with HyperCasual Game Engine
SlideBlock - Puzzle Template + Level Editor is a complete game development template designed for creating and customizing color-block puzzle games where players drag colored blocks down columns and clear them by matching same-colored groups.
The gameplay structure is inspired by popular hyper-casual puzzle titles such as Bus Jam and Block Sort.
It includes a full gameplay loop, an infinite shooter-refill system, automatic level generation with a tunable absolute-level difficulty curve, a full in-editor level editor with live playability validation, mystery blocks, boosters with juice animations, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.
Our Advantages
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and auto level generator
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
Template Includes
SlideBlock Puzzle Gameplay
Drag-and-drop color blocks down 3-5 columns.
Match same-colored groups to clear them with satisfying juice.
Gravity-settled board that refills from the top as blocks clear.
Mystery blocks that stay hidden until matched or revealed by gravity.
Disco-ball wildcard that clears every block of one color.
Win / lose conditions wired out of the box (clear-target + column-jam).
Smooth and satisfying hyper-casual puzzle gameplay loop.
Variable column counts and color palettes that scale with the level.
Level Editor & Data System
Built-in in-editor Level Editor window.
500 levels included to get you started immediately.
Grid-based block placement and per-column queue editing.
Per-block Mystery flag for hidden obstacles.
JSON level export and import system.
Live playability validator that keeps generated levels solvable.
NEW: Auto Level Generator with a difficulty curve (concave ramp to roughly hard by level ~13, then content variation afterwards).
Boosters & Gameplay Systems
Shuffle Obstacles booster - physically rearranges the board's blocks with a hop animation while keeping it gravity-settled.
Disco Obstacles booster - converts a fraction of blocks into disco-ball wildcards with explosive feedback.
Rainbow Shooter booster - turns an active shooter into a color-cycling block that clears any color it lands against.
Modular booster architecture for adding new custom boosters.
Top progress bar showing cleared / target cubes.
Flexible level configuration for deep gameplay variation.
Color & Visual Tools
5 block colors with distinct materials plus a disco-ball wildcard.
Color-coded columns and shooter posts.
Configurable color palette per level.
Easily replace materials, sprites, and visual effects.
Developer & Debug Tools
In-game Developer Mode panel for unlocking/refilling boosters and jumping levels.
Modular SlideBlockGameManager architecture.
Clean namespace isolation (SlideBlock / SlideBlock.Scripts).
Difficulty curve baked into the level generator (never ships an empty level).
Customization Friendly
Easily replace visuals, UI, and animations.
JSON-driven level data.
No hardcoded gameplay rules.
Designed as a foundation template, not a locked system.
Note: Ads are NOT Implemented.
Supported Platforms
iOS
Android
WebGL
Desktop
Documentation
Online Documentation
Includes step-by-step guides for:
- Setting up the game scene
- Creating and editing puzzle levels
- Exporting and importing JSON level files
- Using the auto level generator and difficulty curve
- Configuring boosters and mystery blocks
- Customizing block colors and gameplay systems
- Extending the template for your own block or hyper-casual puzzle game
SlideBlock - Puzzle Template + Level Editor is a complete game development template designed for creating and customizing color-block puzzle games where players drag colored blocks down columns and clear them by matching same-colored groups.
The gameplay structure is inspired by popular hyper-casual puzzle titles such as Bus Jam and Block Sort.
It includes a full gameplay loop, an infinite shooter-refill system, automatic level generation with a tunable absolute-level difficulty curve, a full in-editor level editor with live playability validation, mystery blocks, boosters with juice animations, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.
Our Advantages
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and auto level generator
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
Template Includes
SlideBlock Puzzle Gameplay
Drag-and-drop color blocks down 3-5 columns.
Match same-colored groups to clear them with satisfying juice.
Gravity-settled board that refills from the top as blocks clear.
Mystery blocks that stay hidden until matched or revealed by gravity.
Disco-ball wildcard that clears every block of one color.
Win / lose conditions wired out of the box (clear-target + column-jam).
Smooth and satisfying hyper-casual puzzle gameplay loop.
Variable column counts and color palettes that scale with the level.
Level Editor & Data System
Built-in in-editor Level Editor window.
500 levels included to get you started immediately.
Grid-based block placement and per-column queue editing.
Per-block Mystery flag for hidden obstacles.
JSON level export and import system.
Live playability validator that keeps generated levels solvable.
NEW: Auto Level Generator with a difficulty curve (concave ramp to roughly hard by level ~13, then content variation afterwards).
Boosters & Gameplay Systems
Shuffle Obstacles booster - physically rearranges the board's blocks with a hop animation while keeping it gravity-settled.
Disco Obstacles booster - converts a fraction of blocks into disco-ball wildcards with explosive feedback.
Rainbow Shooter booster - turns an active shooter into a color-cycling block that clears any color it lands against.
Modular booster architecture for adding new custom boosters.
Top progress bar showing cleared / target cubes.
Flexible level configuration for deep gameplay variation.
Color & Visual Tools
5 block colors with distinct materials plus a disco-ball wildcard.
Color-coded columns and shooter posts.
Configurable color palette per level.
Easily replace materials, sprites, and visual effects.
Developer & Debug Tools
In-game Developer Mode panel for unlocking/refilling boosters and jumping levels.
Modular SlideBlockGameManager architecture.
Clean namespace isolation (SlideBlock / SlideBlock.Scripts).
Difficulty curve baked into the level generator (never ships an empty level).
Customization Friendly
Easily replace visuals, UI, and animations.
JSON-driven level data.
No hardcoded gameplay rules.
Designed as a foundation template, not a locked system.
Note: Ads are NOT Implemented.
Supported Platforms
iOS
Android
WebGL
Desktop
Documentation
Online Documentation
Includes step-by-step guides for:
- Setting up the game scene
- Creating and editing puzzle levels
- Exporting and importing JSON level files
- Using the auto level generator and difficulty curve
- Configuring boosters and mystery blocks
- Customizing block colors and gameplay systems
- Extending the template for your own block or hyper-casual puzzle game