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Slide Block | Jam Template + Level Editors preview
Unity

Slide Block | Jam Template + Level Editors

By Ragendom

$49.99

About Slide Block | Jam Template + Level Editors

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
This asset is made with HyperCasual Game Engine

SlideBlock - Puzzle Template + Level Editor is a complete game development template designed for creating and customizing color-block puzzle games where players drag colored blocks down columns and clear them by matching same-colored groups.

The gameplay structure is inspired by popular hyper-casual puzzle titles such as Bus Jam and Block Sort.

It includes a full gameplay loop, an infinite shooter-refill system, automatic level generation with a tunable absolute-level difficulty curve, a full in-editor level editor with live playability validation, mystery blocks, boosters with juice animations, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.

Our Advantages

Developer-oriented architecture

Clear documentation and setup workflow

Built-in level editor and auto level generator

Easy visual, color, and gameplay customization

Clean, modular, and extendable Unity codebase

Template Includes

SlideBlock Puzzle Gameplay

Drag-and-drop color blocks down 3-5 columns.

Match same-colored groups to clear them with satisfying juice.

Gravity-settled board that refills from the top as blocks clear.

Mystery blocks that stay hidden until matched or revealed by gravity.

Disco-ball wildcard that clears every block of one color.

Win / lose conditions wired out of the box (clear-target + column-jam).

Smooth and satisfying hyper-casual puzzle gameplay loop.

Variable column counts and color palettes that scale with the level.

Level Editor & Data System

Built-in in-editor Level Editor window.

500 levels included to get you started immediately.

Grid-based block placement and per-column queue editing.

Per-block Mystery flag for hidden obstacles.

JSON level export and import system.

Live playability validator that keeps generated levels solvable.

NEW: Auto Level Generator with a difficulty curve (concave ramp to roughly hard by level ~13, then content variation afterwards).

Boosters & Gameplay Systems

Shuffle Obstacles booster - physically rearranges the board's blocks with a hop animation while keeping it gravity-settled.

Disco Obstacles booster - converts a fraction of blocks into disco-ball wildcards with explosive feedback.

Rainbow Shooter booster - turns an active shooter into a color-cycling block that clears any color it lands against.

Modular booster architecture for adding new custom boosters.

Top progress bar showing cleared / target cubes.

Flexible level configuration for deep gameplay variation.

Color & Visual Tools

5 block colors with distinct materials plus a disco-ball wildcard.

Color-coded columns and shooter posts.

Configurable color palette per level.

Easily replace materials, sprites, and visual effects.

Developer & Debug Tools

In-game Developer Mode panel for unlocking/refilling boosters and jumping levels.

Modular SlideBlockGameManager architecture.

Clean namespace isolation (SlideBlock / SlideBlock.Scripts).

Difficulty curve baked into the level generator (never ships an empty level).

Customization Friendly

Easily replace visuals, UI, and animations.

JSON-driven level data.

No hardcoded gameplay rules.

Designed as a foundation template, not a locked system.

Note: Ads are NOT Implemented.

Supported Platforms

iOS
Android
WebGL
Desktop

Documentation

Online Documentation

Includes step-by-step guides for:
- Setting up the game scene
- Creating and editing puzzle levels
- Exporting and importing JSON level files
- Using the auto level generator and difficulty curve
- Configuring boosters and mystery blocks
- Customizing block colors and gameplay systems
- Extending the template for your own block or hyper-casual puzzle game

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